A New Kind Of War?
I greeted the announcement of Chris Taylor’s new RTS, Supreme Commander, with more than a little excitement. After all, wasn’t this the mind that came up with arguably the best of the genre, Total Annihilation? The abysmal TA: Kingdoms aside, after Cavedog went bust and Taylor formed Gas Powered Games, this was what everyone was waiting for. Instead, we got Dungeon Siege, which, while a good game in its own right, didn’t go too far towards fulfilling expectations, unless your expectations included leading pack mules around.
Interviews looked promising; screenshots even more so. A new approach to strategy! Unprecedented level of scale! Three distinct factions! And, even more shockingly, the small matter of a story. Any sort of story would have been an improvement on TA’s one-page epic, but what we were presented with looked pretty hefty. Xenophobic humans, waging a war against their renegade creations and a hybrid race. Tasty stuff, made all the better by the pictures of the massive war engines at your command.