By Hardflip , 11th September 11:30 am
Having watched the Half-Life 2 modification scene for quite some time, I knew there was something different upon seeing the first bunch of screenshots from the Dystopia game. It started off looking like some average neo-punk/mecha shooter, but after that the flashes of Tron look-alike screenshots struck me. I didn’t understand why this game had two worlds.
The game itself consists of two worlds; the one of a class based system; light, medium and heavy. Each class gets a selection of three guns, and every player gets a selection of 10 augmentations to choose from. To access the ‘Tron’ world which is called ‘cyberspace’ you must use a hacking implant and find a terminal. The hackers in this game can really turn the tide. For example, you can capture strategic turrets with them, open and close doors, and password or encrypt terminals to slow the enemy team down. But the dangers of the real world are also in cyberspace, for example, getting killed, or outnumbered.
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By Hardflip , 20th August 2:12 pm
I’ve recently been looking at my fellow gamer’s gaming statistics, namely through Xfire. I won’t name names, but some of them stand out significantly. They’re the people who play MMORPGs, or games with statistics that often fuel the passion to keep them playing for ridiculous amounts of hours.
From these numbers it appears that hours upon hours are spent each week ‘leveling up’ or ‘getting items’ in games that people have to pay monthly for. I’ll take World of Warcraft for example. Sure, the in-game world is very impressive, has vast amounts of art implemented into the game, and has thousands of people to interact with per server, but the one purpose driving the majority of these players is the greater numbers that are applied to their so-called ‘character’.
This isn’t a very positive thought for me. Surely something with a RPG in the title would consist of some story. Well, yes, it does. But beyond the quests of beating x enemy and obtaining x item, there seems little point to spend so much time playing it. Surely by the time you level your character to the maximum limit the game should be finished. But no, developers create more items to keep people lurking around for hours upon hours with a small chance of getting a rare item. One of my friends recently commented on how frustrating this was.
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By Hardflip , 10th February 1:34 am
It seems to me, the sleeper hits that have been released over the past year, include every stealth game. Namely Splinter Cell: Pandora Tomorrow, Metal Gear Solid 3 and Hitman: Contracts. Each franchise has their own special character, and aspect to the stealth genre, but you don’t see them getting recognised to the extent that say, Grand Theft Auto: San Andreas, Halo 2 or Resident Evil 4 do. All of them, while successful, are always suitably in the shadow of explosive action games.
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By Hardflip , 24th November 9:17 am
In 1998 we were blessed with a game that placed us in the role of a Black Mesa scientist who became well-known for rivalling the other first person shooter great - the Doom marine. Many say it was better than Doom, others say you can’t beat a double-shotgun toting space soldier. I’m afraid this time around, Gordon Freeman kicks all kind of godly ass, establishing itself as probably the best FPS you’ll ever play.
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By Hardflip , 3rd November 9:21 pm
Rockstar have pulled off another fantastic title for the PlayStation 2. Vastly an improvement over the previous Grand Theft Auto games; I’m not sure how they’ll match this one. From creating a ‘realistic’ 1990s ghetto experience, to one of the biggest and most well constructed maps I’ve ever seen in a game, combined with some of the best music from the era and a lot of game play to get through, you won’t find a better PS2 title.
The game play itself changes a little during the game, with the inclusion of stats that have been widely talked about. This adds a little extra ‘fun factor’ to the game, considering you can customise the main character. Missions do not only gain money, but respect. Shooting more often gains points so eventually you can go akimbo with your weapons, etc etc. All of these are not a huge change from the core game play of the GTA series, but they are fantastic extras never the less. Missions have been well constructed, some with the inclusion of 90’s parodies.
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