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	<title>Comments on: BioShock Review</title>
	<link>http://www.aelon.net/2007/08/bioshock-review/</link>
	<description>Random babblings from a few digitally inclined people</description>
	<pubDate>Thu, 21 Aug 2008 00:11:51 +0000</pubDate>
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		<title>by: Weefz</title>
		<link>http://www.aelon.net/2007/08/bioshock-review/#comment-3573</link>
		<pubDate>Mon, 10 Sep 2007 13:31:28 +0000</pubDate>
		<guid>http://www.aelon.net/2007/08/bioshock-review/#comment-3573</guid>
					<description>When did &quot;different ways to kill stuff&quot; become &quot;emergent gameplay&quot;?</description>
		<content:encoded><![CDATA[<p>When did &#8220;different ways to kill stuff&#8221; become &#8220;emergent gameplay&#8221;?
</p>
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		<title>by: Head881</title>
		<link>http://www.aelon.net/2007/08/bioshock-review/#comment-3563</link>
		<pubDate>Thu, 06 Sep 2007 04:59:34 +0000</pubDate>
		<guid>http://www.aelon.net/2007/08/bioshock-review/#comment-3563</guid>
					<description>http://www.escapistmagazine.com/articles/view/editorials/zeropunctuation/1394-Zero-Punctuation-BioShock

I said it first.</description>
		<content:encoded><![CDATA[<p><a href='http://www.escapistmagazine.com/articles/view/editorials/zeropunctuation/1394-Zero-Punctuation-BioShock' rel='nofollow'>http://www.escapistmagazine.com/articles/view/editorials/zeropunctuation/1394-Zero-Punctuation-BioShock</a></p>
<p>I said it first.
</p>
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		<title>by: Vermouth</title>
		<link>http://www.aelon.net/2007/08/bioshock-review/#comment-3561</link>
		<pubDate>Wed, 05 Sep 2007 20:51:10 +0000</pubDate>
		<guid>http://www.aelon.net/2007/08/bioshock-review/#comment-3561</guid>
					<description>In Reply to &lt;a href=&quot;#comment-3560&quot; rel=&quot;nofollow&quot;&gt;#12&lt;/a&gt;:
I really agree with that , the game has a incredible sense of dread.  It doesn't have a lot of spring loaded monsters to jump in your face so it's not a traditional horror game (there are a few here and there) but it's like the game just has such an oppressive sense of  an ill wind on the air that it becomes sort of a survival horror experience at times. 

And a followup comment--I finished this game for a second time late last week and I feel maybe even better about having put my name on a 10 for this game.  I'll easily be playing this game a 3rd time and probably more than that as  I've really enjoyed how deep my bag of tricks can get.</description>
		<content:encoded><![CDATA[<p>In Reply to <a href="#comment-3560" rel="nofollow">#12</a>:<br />
I really agree with that , the game has a incredible sense of dread.  It doesn&#8217;t have a lot of spring loaded monsters to jump in your face so it&#8217;s not a traditional horror game (there are a few here and there) but it&#8217;s like the game just has such an oppressive sense of  an ill wind on the air that it becomes sort of a survival horror experience at times. </p>
<p>And a followup comment&#8211;I finished this game for a second time late last week and I feel maybe even better about having put my name on a 10 for this game.  I&#8217;ll easily be playing this game a 3rd time and probably more than that as  I&#8217;ve really enjoyed how deep my bag of tricks can get.
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		<title>by: Spooky</title>
		<link>http://www.aelon.net/2007/08/bioshock-review/#comment-3560</link>
		<pubDate>Wed, 05 Sep 2007 09:12:50 +0000</pubDate>
		<guid>http://www.aelon.net/2007/08/bioshock-review/#comment-3560</guid>
					<description>I totally agree, Bioshock is joy, I loved it from the moment I laid my eyes on Rapture, it looks wonderful and the story...I have to say for me the story is practically the first thing I look for in a game, something to play for, something to keep me going.

Unfortunately I had to stop playing it for a bit, I'm near the ending...but the whole creepy atmosphere is starting to get to me, the screams, the moans all those creepy sounds...they freak me out

It's just a game, I know but...</description>
		<content:encoded><![CDATA[<p>I totally agree, Bioshock is joy, I loved it from the moment I laid my eyes on Rapture, it looks wonderful and the story&#8230;I have to say for me the story is practically the first thing I look for in a game, something to play for, something to keep me going.</p>
<p>Unfortunately I had to stop playing it for a bit, I&#8217;m near the ending&#8230;but the whole creepy atmosphere is starting to get to me, the screams, the moans all those creepy sounds&#8230;they freak me out</p>
<p>It&#8217;s just a game, I know but&#8230;
</p>
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		<title>by: Head881</title>
		<link>http://www.aelon.net/2007/08/bioshock-review/#comment-3559</link>
		<pubDate>Wed, 05 Sep 2007 05:31:44 +0000</pubDate>
		<guid>http://www.aelon.net/2007/08/bioshock-review/#comment-3559</guid>
					<description>In Reply to &lt;a href=&quot;#comment-3557&quot; rel=&quot;nofollow&quot;&gt;#10&lt;/a&gt;:

I'm sure System Shock was the originator of this kind of game design...or close enough to it.  I just never had the chance to play it.  Maybe you should mail me your copy when you're done ;) 

Looking back on it, it is amazing how many genres were established in videogames by the mid-1990s.  I mean, the &quot;great videogame crash&quot; happened around 1984 (ha!) or 1985 and in less than ten years, if not every genre was already created, the seeds were sown. 

Amazing.</description>
		<content:encoded><![CDATA[<p>In Reply to <a href="#comment-3557" rel="nofollow">#10</a>:</p>
<p>I&#8217;m sure System Shock was the originator of this kind of game design&#8230;or close enough to it.  I just never had the chance to play it.  Maybe you should mail me your copy when you&#8217;re done <img src='http://www.aelon.net/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  </p>
<p>Looking back on it, it is amazing how many genres were established in videogames by the mid-1990s.  I mean, the &#8220;great videogame crash&#8221; happened around 1984 (ha!) or 1985 and in less than ten years, if not every genre was already created, the seeds were sown. </p>
<p>Amazing.
</p>
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