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	<title>Comments on: Game Development - The Gap</title>
	<link>http://www.aelon.net/2007/03/game-development-the-gap/</link>
	<description>Random babblings from a few digitally inclined people</description>
	<pubDate>Thu, 11 Mar 2010 03:11:10 +0000</pubDate>
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		<title>by: Cyrris</title>
		<link>http://www.aelon.net/2007/03/game-development-the-gap/#comment-2358</link>
		<pubDate>Mon, 19 Mar 2007 04:20:40 +0000</pubDate>
		<guid>http://www.aelon.net/2007/03/game-development-the-gap/#comment-2358</guid>
					<description>#2 suffers from other problems too, such as information overload. If a clan of 50 members goes to war, and find that one of their members is now being counter-attacked by 35 separate hostile forces, then that's a lot for the defenders to have to sift through - especially if those hostile forces end up retreating before they arrive anyway.

I am also wondering if it really does help minimise the gap much. A clan full of active players may benefit somewhat from the auto-notification, but a clan full of less active players might not benefit that much because too few will even be logged in to see it. So from that perspective it just changes the gap from being between individual players to being between clans.

Granted, it would help less-active players who are in active clans but I'm not sure how common that would be. Birds of a feather and all...</description>
		<content:encoded><![CDATA[<p>#2 suffers from other problems too, such as information overload. If a clan of 50 members goes to war, and find that one of their members is now being counter-attacked by 35 separate hostile forces, then that&#8217;s a lot for the defenders to have to sift through - especially if those hostile forces end up retreating before they arrive anyway.</p>
<p>I am also wondering if it really does help minimise the gap much. A clan full of active players may benefit somewhat from the auto-notification, but a clan full of less active players might not benefit that much because too few will even be logged in to see it. So from that perspective it just changes the gap from being between individual players to being between clans.</p>
<p>Granted, it would help less-active players who are in active clans but I&#8217;m not sure how common that would be. Birds of a feather and all&#8230;
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		<title>by: Troopa</title>
		<link>http://www.aelon.net/2007/03/game-development-the-gap/#comment-2357</link>
		<pubDate>Mon, 19 Mar 2007 04:07:09 +0000</pubDate>
		<guid>http://www.aelon.net/2007/03/game-development-the-gap/#comment-2357</guid>
					<description>I like ideas #2 thru #4. I understand the reasoning of not having #2, but it could be a good thing to do.</description>
		<content:encoded><![CDATA[<p>I like ideas #2 thru #4. I understand the reasoning of not having #2, but it could be a good thing to do.
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