Game Development - Playing Fair
Perhaps the key reason for the existence of The Project is my dissatisfaction with previous games like it, and the desire to do better. Having played two text-based strategy games previously, both quite different, the pros and cons of Mech Wars and NukeZone became quite obvious when contrasted with each other. One of the biggest differences between the two was how they managed game balance. Being online strategy games, each was made up entirely of other human players. Such a system is hence prone to what can only be described as the most important scientific observation of our time. So common is this problem, that computer games these days have disclaimers reminding players that the quality of the gaming experience in multiplayer is too dependent on the actions of other players for any type of guarantee to be made. For a game such as The Project, which doesn’t even have a singleplayer aspect, this is perhaps the most important single issue that we’ve had to deal with.