Aelon - Gaming & Technology Blog. 9rules Network
  • Blog Founded: July 20, 2004
  • Total Entries on Blog: 237
  • Most Commented Entry: Jack Thompson... Straw Man
  • Total Comments on Blog: 2090

Aelon is a collective blog based on video games, technology, and general geekery. It is also a member of the 9rules Network, a large group of independent blogs dedicated to quality. Check it out.

Game Development - Playing Fair

By Cyrris , 21st January 1:01 pm

Perhaps the key reason for the existence of The Project is my dissatisfaction with previous games like it, and the desire to do better. Having played two text-based strategy games previously, both quite different, the pros and cons of Mech Wars and NukeZone became quite obvious when contrasted with each other. One of the biggest differences between the two was how they managed game balance. Being online strategy games, each was made up entirely of other human players. Such a system is hence prone to what can only be described as the most important scientific observation of our time. So common is this problem, that computer games these days have disclaimers reminding players that the quality of the gaming experience in multiplayer is too dependent on the actions of other players for any type of guarantee to be made. For a game such as The Project, which doesn’t even have a singleplayer aspect, this is perhaps the most important single issue that we’ve had to deal with.

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Posted In: Gaming, Internet



Game Development - The Project

By Cyrris , 9th January 8:51 pm

It’s no secret that things have been a little quiet around here lately. Very quiet, in fact. I can’t speak for the others who post here but for me at least, the lack of updates has not been without good reason. You see, recently things have started to move around here. Wheels have actually begun some kind of motion. Unfortunately this movement isn’t really related to Aelon itself, but rather another project (from here on simply referred to as The Project) which has finally broken free from the shackles of my own procrastination.

Rather than just spending my time writing on games and the technology that goes with them, I’ve decided to make one myself.

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Posted In: Gaming, Internet