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	<title>Comments on: In Memoriam</title>
	<link>http://www.aelon.net/2006/05/in-memoriam/</link>
	<description>Random babblings from a few digitally inclined people</description>
	<pubDate>Wed, 03 Dec 2008 23:49:04 +0000</pubDate>
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		<title>by: Girlcreeture</title>
		<link>http://www.aelon.net/2006/05/in-memoriam/#comment-1961</link>
		<pubDate>Mon, 05 Jun 2006 20:41:12 +0000</pubDate>
		<guid>http://www.aelon.net/2006/05/in-memoriam/#comment-1961</guid>
					<description>This is such a great story.

A good yarner is hard to find, especially one that helps to transcend the typical game experience, you're very lucky ^__^</description>
		<content:encoded><![CDATA[<p>This is such a great story.</p>
<p>A good yarner is hard to find, especially one that helps to transcend the typical game experience, you&#8217;re very lucky ^__^
</p>
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		<title>by: Cyrris</title>
		<link>http://www.aelon.net/2006/05/in-memoriam/#comment-1948</link>
		<pubDate>Fri, 02 Jun 2006 07:19:37 +0000</pubDate>
		<guid>http://www.aelon.net/2006/05/in-memoriam/#comment-1948</guid>
					<description>So, Holl, are you sure you know what your dad does for his day job? Sounds like he might be in the realism department of a WW2 game developer =P

We have ANZAC day as a public holiday down here, it sounds much like your memorial day, though I have to say it hasn't been overly commercialized. Though for many it is just a day off, a crapload of people do line up in the city for the ANZAC day parade.</description>
		<content:encoded><![CDATA[<p>So, Holl, are you sure you know what your dad does for his day job? Sounds like he might be in the realism department of a WW2 game developer =P</p>
<p>We have ANZAC day as a public holiday down here, it sounds much like your memorial day, though I have to say it hasn&#8217;t been overly commercialized. Though for many it is just a day off, a crapload of people do line up in the city for the ANZAC day parade.
</p>
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		<title>by: Holliday</title>
		<link>http://www.aelon.net/2006/05/in-memoriam/#comment-1947</link>
		<pubDate>Thu, 01 Jun 2006 22:58:49 +0000</pubDate>
		<guid>http://www.aelon.net/2006/05/in-memoriam/#comment-1947</guid>
					<description>I thoroughly agree Thornhillboy. The next day my father gave me a book he had read titled &quot;The Americans at D-Day&quot;. It covers all aspects of the invasion from the preliminary stages though to the very end.  I read through the Pointe-du-Hoc chapter that night since the game experience was still fresh in my head. I plan on reading the other chapters in the coming days.

Call of Duty 2 does not go out of its way to glorify nor condemn war. Some war games, &lt;a href=&quot;http://www.gamespot.com/ps2/action/shellshocknam67/index.html&quot; rel=&quot;nofollow&quot;&gt;Shellshock: Nam '67&lt;/a&gt; comes to mind, really display the brutality of war. While others, BF2, remove most all of the controversial subject matter (as removed as it can be from a game about shooting people).  Call of Duty 2 hits in the middle. The gore is there but not entirely realistic (puffs of blood and wounded soldiers but never dismemberment or innerds).  However, it maintains some striking moments usually involving the death of a commrad.  People get chewed up by machine guns. You'll be hunkered down next to a friend and a sharp crack later he's sprawled out on the ground, dead.

The best accuracy comes from the series' trademark &quot;part of something more&quot; feel. &lt;i&gt;So&lt;/i&gt; many friends and &lt;i&gt;so&lt;/i&gt; many enemies make up the battles and you rarely feel like a &quot;super soldier&quot; that takes on the German war machine alone. The damage effects really help to make you quite afraid of enemy fire. The sound and screen effects are quite unpleasant and you start to breath heavily and such. The shellshock from a grenade or artillery is also quite disorienting. 

At the beginning of the beach assault you get nearly taken out by a shell and fall to the sand.  You watch the chaos from a dazed state with the audio sounding muffled and far away.  A soldier carrying a flame throwing gets pegged and the pack explodes spreading fire onto him and those close to him. Its partially gruesome but never excessive.</description>
		<content:encoded><![CDATA[<p>I thoroughly agree Thornhillboy. The next day my father gave me a book he had read titled &#8220;The Americans at D-Day&#8221;. It covers all aspects of the invasion from the preliminary stages though to the very end.  I read through the Pointe-du-Hoc chapter that night since the game experience was still fresh in my head. I plan on reading the other chapters in the coming days.</p>
<p>Call of Duty 2 does not go out of its way to glorify nor condemn war. Some war games, <a href="http://www.gamespot.com/ps2/action/shellshocknam67/index.html" rel="nofollow">Shellshock: Nam &#8216;67</a> comes to mind, really display the brutality of war. While others, BF2, remove most all of the controversial subject matter (as removed as it can be from a game about shooting people).  Call of Duty 2 hits in the middle. The gore is there but not entirely realistic (puffs of blood and wounded soldiers but never dismemberment or innerds).  However, it maintains some striking moments usually involving the death of a commrad.  People get chewed up by machine guns. You&#8217;ll be hunkered down next to a friend and a sharp crack later he&#8217;s sprawled out on the ground, dead.</p>
<p>The best accuracy comes from the series&#8217; trademark &#8220;part of something more&#8221; feel. <i>So</i> many friends and <i>so</i> many enemies make up the battles and you rarely feel like a &#8220;super soldier&#8221; that takes on the German war machine alone. The damage effects really help to make you quite afraid of enemy fire. The sound and screen effects are quite unpleasant and you start to breath heavily and such. The shellshock from a grenade or artillery is also quite disorienting. </p>
<p>At the beginning of the beach assault you get nearly taken out by a shell and fall to the sand.  You watch the chaos from a dazed state with the audio sounding muffled and far away.  A soldier carrying a flame throwing gets pegged and the pack explodes spreading fire onto him and those close to him. Its partially gruesome but never excessive.
</p>
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		<title>by: Thornhillboy</title>
		<link>http://www.aelon.net/2006/05/in-memoriam/#comment-1946</link>
		<pubDate>Thu, 01 Jun 2006 18:27:53 +0000</pubDate>
		<guid>http://www.aelon.net/2006/05/in-memoriam/#comment-1946</guid>
					<description>Hmm...i've never thought of our Rememberance Day as a similar thing to Americans Memorial Day. But it does seem rather obvious.

As for realistic war games, you see some people complaining that it glorifies wars (war films have the same problem). But conversely it can surely be argued that it teaches younger people about wars through a medium that they understand, and one that they use. From what you say of the game, it seems rather brutal, and in that way it can seem like it is not glorifying tha war, but showing it 'like it was' (proved by the way your father could predict what was about to happen).

Games like this encourage people to become more interested in history, and so they may end up looking up for more information about the battle, and the overall context of it. And that for me, as a history buff, is a good thing.</description>
		<content:encoded><![CDATA[<p>Hmm&#8230;i&#8217;ve never thought of our Rememberance Day as a similar thing to Americans Memorial Day. But it does seem rather obvious.</p>
<p>As for realistic war games, you see some people complaining that it glorifies wars (war films have the same problem). But conversely it can surely be argued that it teaches younger people about wars through a medium that they understand, and one that they use. From what you say of the game, it seems rather brutal, and in that way it can seem like it is not glorifying tha war, but showing it &#8216;like it was&#8217; (proved by the way your father could predict what was about to happen).</p>
<p>Games like this encourage people to become more interested in history, and so they may end up looking up for more information about the battle, and the overall context of it. And that for me, as a history buff, is a good thing.
</p>
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		<title>by: Kelmon</title>
		<link>http://www.aelon.net/2006/05/in-memoriam/#comment-1945</link>
		<pubDate>Thu, 01 Jun 2006 12:10:31 +0000</pubDate>
		<guid>http://www.aelon.net/2006/05/in-memoriam/#comment-1945</guid>
					<description>I really loved the original Call of Duty and I'm pretty desperate to get to play the sequel but will need to wait a few months more.  However, last summer my wife and I spent some time with my parents when they brought the yacht across to Normandy and therefore I spent some of the time visiting the various locations.  What got me was how accurate a lot of Call of Duty's scenes are.  To give one example, the Pegasus Bridge section looks exactly like it does in real life with the exception of the museum besides the replacement bridge.  I'm glad to hear that the Point-du-Hoc section is accurate as I went there as well, although the place is a bit of a mess since I guess we must have bombed the shit out it.</description>
		<content:encoded><![CDATA[<p>I really loved the original Call of Duty and I&#8217;m pretty desperate to get to play the sequel but will need to wait a few months more.  However, last summer my wife and I spent some time with my parents when they brought the yacht across to Normandy and therefore I spent some of the time visiting the various locations.  What got me was how accurate a lot of Call of Duty&#8217;s scenes are.  To give one example, the Pegasus Bridge section looks exactly like it does in real life with the exception of the museum besides the replacement bridge.  I&#8217;m glad to hear that the Point-du-Hoc section is accurate as I went there as well, although the place is a bit of a mess since I guess we must have bombed the shit out it.
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