The War over WarCraft
I was recently chatting with a friend about micro-transactions as a model for game development. I had the idea to look up the real world value of gold which I’d spent on some particular items in WoW. It came back expectedly high when converted at gold farmer rates, but the real shocker was to come. I took a good look at a section of accounts for sale and clicked on the first one to examine the available accounts. For $250 US dollars a rogue was available. The kicker is that it wasn’t a particularity well geared rogue. I scrolled down a bit, browsing until I found a hunter which was geared in the range that I was also geared in. I saw the price of $750; and thought to myself if I ever wanted to quit playing. The funny thing is I’m probably the fourth or fifth best geared priest in our guild which isn’t one of the super elite guilds on my server. This whole event drove home to me the remarkable gap between the World of Warcraft players who raid and everybody else.
Let me give you a bit of background. The day I dinged sixty I joined Desk Chair Lamp, a horde raiding guild on Bloodscalp. After a few months of making every raid, I’m geared as you might expect me to be. I’ve got Halo of Transcendence, True Faith Vestments, 5 pieces of prophecy, Hide of the Wild, and my precious Benediction. All of this makes me about the 5th best priest in my guild circle. I don’t play so much with people outside of that circle so I sort of forget that we all have pretty exceptional gear. As such, when I take a look at people selling accounts with (what I would consider) mediocre geared characters, I’m sort of perplexed by this. Could it be that people think this is great gear?
Truth is this gets at a gap that seems to be widening in World of Warcraft between the players that raid and the players that don’t. The primary reasons for this I suppose depends on who you ask, but it really comes down to one thing. Raiding takes up a lot of time; generally about 5 hours a night are given to raiding on any night when I’m involved. While this is a lot of fun for me I couldn’t argue that that doesn’t impede people from playing in raids, simply because they just can’t devote that much time to the game. This wouldn’t necessarily be such a issue but for the gear thing. One of the reasons people will pay for a well geared character even more than they’ll pay for an averagely equipped “toon”; is that gear confers an advantage in PvP. Or so I’m told, as it really doesn’t for a healer. My gear really only works for one thing - keeping people alive.
So how does a company bridge this gap? Well frankly it’s hard to say. For one thing you continue to support people who like to do smaller group content and PvP. Blizzard has done some of this with Dire Maul and the Honor system rewards but frankly it’s clearly still half a step behind even the worst raiding gear. They also more recently introduced some new gear which can be obtained in five-man and ten-man runs. Because of all the special conditions they applied to the Dungeon Set 2, they’re just as big of a pain in the ass to do but they could be done on your free time. Consequently a lot of the people in my guild with high level alts are really pursuing it to deck out there alts with. While on one hand you don’t want to give non-raiders the feeling that they aren’t playing the same game as the raiders, you don’t want to leave the raiders feeling like they’re not being rewarded for their efforts.
In that, they’re doing pretty well as the gap between the gear from raid to raid seems to be scaling up nicely. The BWL Gear is a lot better than the MC gear which is passed rather nicely by the Ahn Qiraj (40 man) gear. The answer I would suggest wouldn’t be particularity popular with the market which would be to simply end PvP. Another possible solution would be to have a series of short dungeons with one nasty boss to learn like Onyxia, instead of having several mammoth dungeons that take months and months to learn and 8 or 9 hours over a few days to clear even once you’ve mastered them. I don’t know that this is a great solution as you’d still need to put a lot of time in to get through several of these in a night (as would likely be the norm), but it would cut down on the time commitment issues if you could find a guild that set itself up for shorter runs a little more often rather than nightly spending 6 hours clearing a dungeon.
Truthfully I don’t think there are any easy answers to this kind of thing, as it really hints at a game that captured attention of both the casual and the hardcore at the same time. And by coexisting on the same world they’re really learning how the other half plays. Because of the Internet and the great tradition of whining about an MMO till you get your way, there is almost a sort of microcosm of the hardcore-casual gamer culture war brewing in Azeroth. One wonders whether this will be just a bump in the road or weather the battle lines are being drawn for the next great struggle within gaming.
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12th April | Reply
It’s a tough line to walk. People who are able to put in the hours needed to run the serious raids DESERVE better gear, and I have no problem with that. I’ve got kids, and live on the east coast… those two things pretty much preclude me from any of that content… I don’t have much time, and the time I have is three hours ahead of what most folks schedule. I don’t expect that kind of gear being a casual player.
I am frustrated by the relative lack of content for players like me toward endgame. Hopefully the new instances will go a way to helping that somewhat. It’s not so much the gear I’m worried about as it is the stuff to do.
12th April | Reply
I actually got out of the game after I saw what the later 20 levels and end game was composed of. I ran through each zone of Scarlet Monestary once and was like “Woo, done with that where am I off to next?” and in guild chat I got “Hahahaha, you do it again, you didn’t get all the gear.”
After 10 more runs trying to get Whitemane’s Chapleau or whatever, I just didn’t like it anymore. Come to think of it, I have never really gotten to the end game in any MMORPG except UO. And that is only because the end game in UO is pretty much playable when you first start, all about other people.
Someday, someday.
12th April | Reply
Actually that got frustrating for me for a bit too and right around the same part. In the 40s i started really gettig tired of the game; then when i came back after some time off and made it into the fifties that game really started to feel fresh again and then making it into a raiding guild made doing the same stuff over and over again pretty fun because i liked the people.
12th April | Reply
I think I’m eventually going to wind up taking that break and just never getting back to it. I’ve been stalling this by alting it up periodically, as I haven’t burned out on the game yet, but I’m getting closer and closer to the day that it’s raid or nothing with my alt. I’d really like to get into running the big raids, at least to check it out and see what it’s all about, but there’s simply no way I can set that kind of time aside.
/cry
12th April | Reply
Have you tried getting the new tier .5 stuff? I mean my priest is never going to wear it but seeing that my Hunter or druid aren’t likely to ever see Molten Core I’ll probably deck them out in it. It’s a lot of “new” content including some new bosses and that kind of thing. It’s allegedly all stuff that could be achieved in brief play sessions and not the kind of thing that would require the time commitment that raiding requires.
12th April | Reply
I’ve been waiting to buy a new computer before giving Worlds of Warcraft a go but your post has now put me off this. I’d rather expected that the game would allow you to progress pretty well with just casual play (maybe an hour or 2 ever other day or something) but I’m not prepared to put in many hours per day. While I lack the kids that prevents Taco from this, I do have the wife and I think I’d be in big trouble if I started playing games for the length of time that WoW sounds like it demands.
13th April | Reply
In Reply to #6:
Depending on the class you pick, you can get all the way to level 60 and get the Dungeon 1 and 2 sets without spending the ridiculous times required for raids. It is totally doable to play for an hour or two every night and get there.
However, you might get burnt out on the game after a month or two playing like that. In the higher level range it’ll take a week or two to level your character, and that can get frustrating unless you put the time into it.
13th April | Reply
You can actually get quite a bit out of World of Warcraft as a casual player. You could easily get to 60 and such playing no more than hour or two at a time over a few months. The problem will be is that you’ll hit a celing after you get to 60.
15th April | Reply
I hit that lvl 60 ceiling while I was in a smaller guild. We could barely get a Dire Maul 5 man run started, so I finally gave in and created an alt. Got to about level 20, then my small guild merged with a medium sized 20-man raid guild. Its’ been months and I haven’t touched my alt since. I’m one of those guys who can spend 5 hours a night raiding with my guild. It’d all be very repetitive if it weren’t for the people. We’re also leanring a lot of the bosses, so there’s some challenge and innovation involved and not just all “FARM FARM FARM”. Another thing is that, I’ve recently been made officer of my guild. This means instead of sitting back and doing the same thing over and over again during raids, I’m actually leading some of them, assigning targets and such. We also do a little world PVP like boat and tram raids. The end game isn’t comprised entirely of what the developers put into it. There are challenges and experiences to be had that are up to the player to find.