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	<title>Comments on: Connecting with TEH KIDDIES</title>
	<link>http://www.aelon.net/2005/12/connecting-with-teh-kiddies/</link>
	<description>Random babblings from a few digitally inclined people</description>
	<pubDate>Thu, 04 Dec 2008 00:04:35 +0000</pubDate>
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		<title>by: Holliday</title>
		<link>http://www.aelon.net/2005/12/connecting-with-teh-kiddies/#comment-1594</link>
		<pubDate>Fri, 09 Dec 2005 15:40:07 +0000</pubDate>
		<guid>http://www.aelon.net/2005/12/connecting-with-teh-kiddies/#comment-1594</guid>
					<description>I dunno... the idea of talking into your DS and getting talked back to while on the go is a really fetching idea.  A simple disabling of the voice in game is all nintendo would have to do to ensure kids do not hear dirty words.

Nintendo can handle this stuff, ever notice how many damn &quot;epileptic seizure&quot; warnings they give you for just turning on the game?  The DS box, every game with voice and the launch of the game could remind parents that there is a lock code they can create to turn off voice.  The lock could be universally tied with the connection info that way a new game will not allow the kid to get around it.  Then again though, who really wants to actually be a parent to their kid anymore?</description>
		<content:encoded><![CDATA[<p>I dunno&#8230; the idea of talking into your DS and getting talked back to while on the go is a really fetching idea.  A simple disabling of the voice in game is all nintendo would have to do to ensure kids do not hear dirty words.</p>
<p>Nintendo can handle this stuff, ever notice how many damn &#8220;epileptic seizure&#8221; warnings they give you for just turning on the game?  The DS box, every game with voice and the launch of the game could remind parents that there is a lock code they can create to turn off voice.  The lock could be universally tied with the connection info that way a new game will not allow the kid to get around it.  Then again though, who really wants to actually be a parent to their kid anymore?
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		<title>by: Plagiarize</title>
		<link>http://www.aelon.net/2005/12/connecting-with-teh-kiddies/#comment-1592</link>
		<pubDate>Thu, 08 Dec 2005 14:26:50 +0000</pubDate>
		<guid>http://www.aelon.net/2005/12/connecting-with-teh-kiddies/#comment-1592</guid>
					<description>210-512-870-188 for Mario Kart.</description>
		<content:encoded><![CDATA[<p>210-512-870-188 for Mario Kart.
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		<title>by: Head881</title>
		<link>http://www.aelon.net/2005/12/connecting-with-teh-kiddies/#comment-1591</link>
		<pubDate>Thu, 08 Dec 2005 06:28:38 +0000</pubDate>
		<guid>http://www.aelon.net/2005/12/connecting-with-teh-kiddies/#comment-1591</guid>
					<description>What is your Friend Code for Mario Kart?</description>
		<content:encoded><![CDATA[<p>What is your Friend Code for Mario Kart?
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		<title>by: Alfred</title>
		<link>http://www.aelon.net/2005/12/connecting-with-teh-kiddies/#comment-1589</link>
		<pubDate>Thu, 08 Dec 2005 00:40:30 +0000</pubDate>
		<guid>http://www.aelon.net/2005/12/connecting-with-teh-kiddies/#comment-1589</guid>
					<description>It seems the first to posts explained everything. Except for the 3d mario Basketball game coming up.</description>
		<content:encoded><![CDATA[<p>It seems the first to posts explained everything. Except for the 3d mario Basketball game coming up.
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		<title>by: Plagiarize</title>
		<link>http://www.aelon.net/2005/12/connecting-with-teh-kiddies/#comment-1588</link>
		<pubDate>Thu, 08 Dec 2005 00:07:32 +0000</pubDate>
		<guid>http://www.aelon.net/2005/12/connecting-with-teh-kiddies/#comment-1588</guid>
					<description>well, they're nintendo. they want a 'family friendly' internet experience. you can't have that with voip. i'm not sure if the DS can do voip and play a game as fast and good looking as mario kart or sk8land, and words can be filtered a lot more easily in text, should that be desired. i'd love the feature too, but you can see nintendo going this way. i've heard people saying it's so nice playing on WFC and not being sworn at by ten year olds.

hardly a feature i know. the friend codes are part of that hand holding too. i'm not sure that there's enough spare internal flash memory to keep a friends list, probably not, which might be what drives the friend codes, but again it means that only people who i want to can see when i'm online and play against me. making each friend code different per game is a bit of a pain no question, and not quite 'my' vision of the internet, but some of the cheeky chappies i ride around with on mario kart, you couldn't make me let visit my town in animal crossing.

were i parent, i'd prefer this to live (once i'd set it up at least) because i'd know i could just let me kids do whatever they want and that they aren't going to be coming back after gaming asking me what a 'nob jockey' is.

as a gamer it makes it harder to get to the game rather than easier, which is what live does... but there's certainly a nintendo style logic behind the decisions.

those crazy people that think having their x-box 360 tell the word that they're watching a movie or listening to music is an invasion of privacy (but not you know, what the film is or anything) would probably prefer a system like nintendos which is a little overly safe, and that isn't likely to change.

however, so long as the games remain fun online (as i said) i'll put up with the twelve digit codes for each game (and believe me i keep a list of some 30 codes up to date for mario kart thanks to the penny-arcade forums) to get to that gaming goodness. a little unconsole like sure, but still easier than pc gaming. plus for a free service you really can't expect it to be as deep and well rounded as live... at least i don't.</description>
		<content:encoded><![CDATA[<p>well, they&#8217;re nintendo. they want a &#8216;family friendly&#8217; internet experience. you can&#8217;t have that with voip. i&#8217;m not sure if the DS can do voip and play a game as fast and good looking as mario kart or sk8land, and words can be filtered a lot more easily in text, should that be desired. i&#8217;d love the feature too, but you can see nintendo going this way. i&#8217;ve heard people saying it&#8217;s so nice playing on WFC and not being sworn at by ten year olds.</p>
<p>hardly a feature i know. the friend codes are part of that hand holding too. i&#8217;m not sure that there&#8217;s enough spare internal flash memory to keep a friends list, probably not, which might be what drives the friend codes, but again it means that only people who i want to can see when i&#8217;m online and play against me. making each friend code different per game is a bit of a pain no question, and not quite &#8216;my&#8217; vision of the internet, but some of the cheeky chappies i ride around with on mario kart, you couldn&#8217;t make me let visit my town in animal crossing.</p>
<p>were i parent, i&#8217;d prefer this to live (once i&#8217;d set it up at least) because i&#8217;d know i could just let me kids do whatever they want and that they aren&#8217;t going to be coming back after gaming asking me what a &#8216;nob jockey&#8217; is.</p>
<p>as a gamer it makes it harder to get to the game rather than easier, which is what live does&#8230; but there&#8217;s certainly a nintendo style logic behind the decisions.</p>
<p>those crazy people that think having their x-box 360 tell the word that they&#8217;re watching a movie or listening to music is an invasion of privacy (but not you know, what the film is or anything) would probably prefer a system like nintendos which is a little overly safe, and that isn&#8217;t likely to change.</p>
<p>however, so long as the games remain fun online (as i said) i&#8217;ll put up with the twelve digit codes for each game (and believe me i keep a list of some 30 codes up to date for mario kart thanks to the penny-arcade forums) to get to that gaming goodness. a little unconsole like sure, but still easier than pc gaming. plus for a free service you really can&#8217;t expect it to be as deep and well rounded as live&#8230; at least i don&#8217;t.
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