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	<title>Comments on: Bug Tolerance</title>
	<link>http://www.aelon.net/2005/11/bug-tolerance/</link>
	<description>Random babblings from a few digitally inclined people</description>
	<pubDate>Wed, 03 Dec 2008 23:44:56 +0000</pubDate>
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		<title>by: spider</title>
		<link>http://www.aelon.net/2005/11/bug-tolerance/#comment-1552</link>
		<pubDate>Tue, 22 Nov 2005 19:20:34 +0000</pubDate>
		<guid>http://www.aelon.net/2005/11/bug-tolerance/#comment-1552</guid>
					<description>I don't know that sticking to console games is a surefire way to avoid bugs, Thornhillboy. I'll cite the example of KotOR 2 here as proof that no matter what the platform, developers will be rushing games out if publishers demand it.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t know that sticking to console games is a surefire way to avoid bugs, Thornhillboy. I&#8217;ll cite the example of KotOR 2 here as proof that no matter what the platform, developers will be rushing games out if publishers demand it.
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		<title>by: Holliday</title>
		<link>http://www.aelon.net/2005/11/bug-tolerance/#comment-1551</link>
		<pubDate>Tue, 22 Nov 2005 05:51:53 +0000</pubDate>
		<guid>http://www.aelon.net/2005/11/bug-tolerance/#comment-1551</guid>
					<description>Sadly enough that might not last long Thornhillboy.  I wouldn't be surprised if Xbox 360 games start to get 'patched'.  However, a priority and automatic patching service seems to eliminate most of the negatives of game patching.  Except for the whole 'pushing games out fast and patch later' negative of course.</description>
		<content:encoded><![CDATA[<p>Sadly enough that might not last long Thornhillboy.  I wouldn&#8217;t be surprised if Xbox 360 games start to get &#8216;patched&#8217;.  However, a priority and automatic patching service seems to eliminate most of the negatives of game patching.  Except for the whole &#8216;pushing games out fast and patch later&#8217; negative of course.
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		<title>by: Thornhillboy</title>
		<link>http://www.aelon.net/2005/11/bug-tolerance/#comment-1548</link>
		<pubDate>Mon, 21 Nov 2005 11:13:07 +0000</pubDate>
		<guid>http://www.aelon.net/2005/11/bug-tolerance/#comment-1548</guid>
					<description>Bugs and additional patches are a further reason why I tend to stick to console games. Console games get no patches (exclusing recent online games) and so the good ones are tested the hell out of before being released. As such, they may still hgave a few bugs, but its nothing that will effect your overall enjoyment of the game (some can actually add to it).</description>
		<content:encoded><![CDATA[<p>Bugs and additional patches are a further reason why I tend to stick to console games. Console games get no patches (exclusing recent online games) and so the good ones are tested the hell out of before being released. As such, they may still hgave a few bugs, but its nothing that will effect your overall enjoyment of the game (some can actually add to it).
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		<title>by: Holliday</title>
		<link>http://www.aelon.net/2005/11/bug-tolerance/#comment-1546</link>
		<pubDate>Sun, 20 Nov 2005 19:37:41 +0000</pubDate>
		<guid>http://www.aelon.net/2005/11/bug-tolerance/#comment-1546</guid>
					<description>Yeah, I am almost ashamed to admit that I can overlook a lot of bugs with my desire to enjoy the game.  The perfect example being Star Wars Galaxies.  A broken launch, a buggy game, however I still played (and enjoyed) it for the first 3 months.

MMORPGs are a little different though because if something is bugged you can generally go and do something else (like if you cannot beat that quest due to a bug or something).  The more potential and ambitious the game is the more I am likely to stick with it.  Black &amp;#38; White is another example.  There is something that makes me feel if I stick it out with a buggy yet genious game it will be 'proven'.  Then the sequel or next game in that style will be all the more polished because the dollars will be there to back it up.</description>
		<content:encoded><![CDATA[<p>Yeah, I am almost ashamed to admit that I can overlook a lot of bugs with my desire to enjoy the game.  The perfect example being Star Wars Galaxies.  A broken launch, a buggy game, however I still played (and enjoyed) it for the first 3 months.</p>
<p>MMORPGs are a little different though because if something is bugged you can generally go and do something else (like if you cannot beat that quest due to a bug or something).  The more potential and ambitious the game is the more I am likely to stick with it.  Black &amp; White is another example.  There is something that makes me feel if I stick it out with a buggy yet genious game it will be &#8216;proven&#8217;.  Then the sequel or next game in that style will be all the more polished because the dollars will be there to back it up.
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		<title>by: CookieJesus</title>
		<link>http://www.aelon.net/2005/11/bug-tolerance/#comment-1545</link>
		<pubDate>Sun, 20 Nov 2005 09:29:27 +0000</pubDate>
		<guid>http://www.aelon.net/2005/11/bug-tolerance/#comment-1545</guid>
					<description>The only bugs that really put me off are the ones that screw the entire experience up, like freezes and such. Other than that, I have a bit more patience with bugs that I actually have with people.</description>
		<content:encoded><![CDATA[<p>The only bugs that really put me off are the ones that screw the entire experience up, like freezes and such. Other than that, I have a bit more patience with bugs that I actually have with people.
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