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	<title>Comments on: The Rats are Leaving the Ship</title>
	<link>http://www.aelon.net/2005/10/the-rats-are-leaving-the-ship/</link>
	<description>Random babblings from a few digitally inclined people</description>
	<pubDate>Thu, 04 Dec 2008 00:57:34 +0000</pubDate>
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		<title>by: Holliday</title>
		<link>http://www.aelon.net/2005/10/the-rats-are-leaving-the-ship/#comment-1528</link>
		<pubDate>Fri, 04 Nov 2005 05:50:45 +0000</pubDate>
		<guid>http://www.aelon.net/2005/10/the-rats-are-leaving-the-ship/#comment-1528</guid>
					<description>Ha, on the flip side of the coin I am loving Quake IV.  Perhaps because I had already played it at Quakecon this summer I knew exactly what I was getting into.  Quake IV to me is just one fine ass engine doing all the cinematic stuff doom 3 didn't do.  Air strikes, shit blowing up all over, big scripted events, rough and tough marines.

The MP is exactly what I wanted as well.  Purely skill based arena deathmatch.  While UT2004 is still my drug of choice Quake still holds a special place in my heart.  I like that pure deathmatch experience without vehicles, secondary fire or floaty dodge moves.  Give me a gun, the ability to jump once and a target.

While Quake IV does not have a single-player piece that can hold up to the experience of HL2 or F.E.A.R. it is a damned fun time in the mindless way.  The times I wanted to just run and gun in Doom 3 were many but I rarely got to do it.  The tech has no trouble performing on my machine though so I cannot comment on that aspect of it.  Some of the set pieces are just amazingly beautiful to look at.  I guess I am a cheap date when it comes to FPS games.  Make it pretty, make it loud and give me some moments that make me go &quot;whoa&quot; and i'll give it a thumbs up.  The citizens of the internet do a good enough job of lowering my expectations of anything before I purchase it so I am constantly impressed with games.</description>
		<content:encoded><![CDATA[<p>Ha, on the flip side of the coin I am loving Quake IV.  Perhaps because I had already played it at Quakecon this summer I knew exactly what I was getting into.  Quake IV to me is just one fine ass engine doing all the cinematic stuff doom 3 didn&#8217;t do.  Air strikes, shit blowing up all over, big scripted events, rough and tough marines.</p>
<p>The MP is exactly what I wanted as well.  Purely skill based arena deathmatch.  While UT2004 is still my drug of choice Quake still holds a special place in my heart.  I like that pure deathmatch experience without vehicles, secondary fire or floaty dodge moves.  Give me a gun, the ability to jump once and a target.</p>
<p>While Quake IV does not have a single-player piece that can hold up to the experience of HL2 or F.E.A.R. it is a damned fun time in the mindless way.  The times I wanted to just run and gun in Doom 3 were many but I rarely got to do it.  The tech has no trouble performing on my machine though so I cannot comment on that aspect of it.  Some of the set pieces are just amazingly beautiful to look at.  I guess I am a cheap date when it comes to FPS games.  Make it pretty, make it loud and give me some moments that make me go &#8220;whoa&#8221; and i&#8217;ll give it a thumbs up.  The citizens of the internet do a good enough job of lowering my expectations of anything before I purchase it so I am constantly impressed with games.
</p>
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		<title>by: Thornhillboy</title>
		<link>http://www.aelon.net/2005/10/the-rats-are-leaving-the-ship/#comment-1510</link>
		<pubDate>Fri, 28 Oct 2005 13:10:47 +0000</pubDate>
		<guid>http://www.aelon.net/2005/10/the-rats-are-leaving-the-ship/#comment-1510</guid>
					<description>I gave up on the Tony Hawks series after number 4. They had gone too far from their roots in my opinion. Number 2 was by far and away my favourite, whilst number 3 kept me occupied for a very long time too. Number 4 disappointed me, but was still good. The levels did not seem as good though.

The whole 'Do everything else as well as skate' aspect has annoyed me about the new game. I dont want GTA Tony Hawks, I want Tony Hawks Tony Hawks. Decent sized levels, with lots in them, and a time limit!</description>
		<content:encoded><![CDATA[<p>I gave up on the Tony Hawks series after number 4. They had gone too far from their roots in my opinion. Number 2 was by far and away my favourite, whilst number 3 kept me occupied for a very long time too. Number 4 disappointed me, but was still good. The levels did not seem as good though.</p>
<p>The whole &#8216;Do everything else as well as skate&#8217; aspect has annoyed me about the new game. I dont want GTA Tony Hawks, I want Tony Hawks Tony Hawks. Decent sized levels, with lots in them, and a time limit!
</p>
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		<title>by: Kelmon</title>
		<link>http://www.aelon.net/2005/10/the-rats-are-leaving-the-ship/#comment-1509</link>
		<pubDate>Tue, 25 Oct 2005 20:10:59 +0000</pubDate>
		<guid>http://www.aelon.net/2005/10/the-rats-are-leaving-the-ship/#comment-1509</guid>
					<description>Well, I'll admit it now.  While I'd love to stand up for a new Mac game, particularly one being released at the same time as other formats (for once), Stubbs REALLY doesn't look like my sort of game.  I've never been a horror fan so a game that seems to survive by spraying a lot of blood around isn't one that I think I'll be picking up any time soon.  House of the Dead is about as far down this particular road as I fancy going.  Hell, I own a Gamecube and NOT Resident Evil 4...

In regards to Quake 4, I could very well still be interested if/when it is ported.  Of course, the chances of a PowerBook capable of running the game when it does arrive is slim (given the current lineup and Apple's habit of underspecing the graphics chipset in their laptops) but I can hope.</description>
		<content:encoded><![CDATA[<p>Well, I&#8217;ll admit it now.  While I&#8217;d love to stand up for a new Mac game, particularly one being released at the same time as other formats (for once), Stubbs REALLY doesn&#8217;t look like my sort of game.  I&#8217;ve never been a horror fan so a game that seems to survive by spraying a lot of blood around isn&#8217;t one that I think I&#8217;ll be picking up any time soon.  House of the Dead is about as far down this particular road as I fancy going.  Hell, I own a Gamecube and NOT Resident Evil 4&#8230;</p>
<p>In regards to Quake 4, I could very well still be interested if/when it is ported.  Of course, the chances of a PowerBook capable of running the game when it does arrive is slim (given the current lineup and Apple&#8217;s habit of underspecing the graphics chipset in their laptops) but I can hope.
</p>
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		<title>by: Plagiarize</title>
		<link>http://www.aelon.net/2005/10/the-rats-are-leaving-the-ship/#comment-1507</link>
		<pubDate>Mon, 24 Oct 2005 22:59:47 +0000</pubDate>
		<guid>http://www.aelon.net/2005/10/the-rats-are-leaving-the-ship/#comment-1507</guid>
					<description>mac gamers have Stubbs coming to their system and that's much more worth getting excited about than Quake 4. hopefully F.E.A.R. will outsell Quake 4 and people will stop over relying on sequels.</description>
		<content:encoded><![CDATA[<p>mac gamers have Stubbs coming to their system and that&#8217;s much more worth getting excited about than Quake 4. hopefully F.E.A.R. will outsell Quake 4 and people will stop over relying on sequels.
</p>
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		<title>by: Sheps</title>
		<link>http://www.aelon.net/2005/10/the-rats-are-leaving-the-ship/#comment-1506</link>
		<pubDate>Mon, 24 Oct 2005 05:59:34 +0000</pubDate>
		<guid>http://www.aelon.net/2005/10/the-rats-are-leaving-the-ship/#comment-1506</guid>
					<description>OK, I agree that Q4 isn't worth full price for a game, but I like it all the same.  Sure, it's no GOTY, but it's a solid FPS.  Were you honestly expecting brilliance from a modern id game?  Pretty much everything they've put out since Quake 3 has been a hundred-dollar tech-demo, Doom 3 especially.  I think Raven did a good job putting it together and, TBH, I think if it were any longer than it is (8-10 hours) it would start to get boring and repetitive.

Kelmon:  Quake 4 keeps the style of Q2 alive.  I think the main reason many find it dissapointing is because the same Q2 style gameplay doesn't quite cut it anymore because the fans expect more from a game.  If you're happy with the old-school shoot-anything-that-lives philosophy, then Q4 is for you.</description>
		<content:encoded><![CDATA[<p>OK, I agree that Q4 isn&#8217;t worth full price for a game, but I like it all the same.  Sure, it&#8217;s no GOTY, but it&#8217;s a solid FPS.  Were you honestly expecting brilliance from a modern id game?  Pretty much everything they&#8217;ve put out since Quake 3 has been a hundred-dollar tech-demo, Doom 3 especially.  I think Raven did a good job putting it together and, TBH, I think if it were any longer than it is (8-10 hours) it would start to get boring and repetitive.</p>
<p>Kelmon:  Quake 4 keeps the style of Q2 alive.  I think the main reason many find it dissapointing is because the same Q2 style gameplay doesn&#8217;t quite cut it anymore because the fans expect more from a game.  If you&#8217;re happy with the old-school shoot-anything-that-lives philosophy, then Q4 is for you.
</p>
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