The Rats are Leaving the Ship
Sequels Don’t get much bigger than these two. Earlier this week I got a chance to play Quake 4 and Tony Hawk’s American Wasteland, both from Activision, both sequels in storied, storied franchises and both really disappointing. I’ve been a huge fan of both these series but frankly these games can’t be described as positive steps for two of Activision’s biggest franchises. I’ll find it hard to believe if these two games don’t pick up a significant number of most disappointing awards when it comes time to dish out the yearly wrap up.
The only bright side is that I didn’t have to pay full blow to play either of these games — but I haven’t finished either of them, not that I plan on it. I rented Tony Hawk and received Quake from a friend for a bit.
I’ll start with American Wasteland since it’s problems are a bit easier to wrap up. For starters, the real crime here is they took a series that was primarily about challenging the player to unlock more and more stuff and buff their skater and made it super easy. A lot of times you’re practically lined up exactly in position to do what you need to do, it’s merely a matter of rolling off combos in a relatively easy fashion. None of the setting it up challenge that was always there, of needing to really plan things in advance. Just wing it and press the right sequence of buttons. This makes for a game that’s kind of ridiculous. Further, the feature they’d planned to incorporate, a streaming seamless city ala GTA is there with an asterisk. I mean instead of showing a loading screen they make you barrel down a featureless tunnel for the length of time you’d normally be looking at a loading screen while it streams in the stuff. This game isn’t a lost cause, the music is nice and the skateboarding is still reasonably fun to string combos off in, but it’s really a series entering it’s Twilight years if Neversoft & Activision don’t do something quickly. Frankly I think the best prescription for this series would be a bit of time off. This is their 7th major entry in the Tony Hawk Series in 6 years, just think about what that development cycle must look like. Not only that but it’s been on the Playstation, Nintendo 64, Dreamcast, Playstation 2, Gamecube, Xbox, Playstation Portable and soon the Xbox 360. (Nintendo handheld versions were all done by Vicarious Visions not Neversoft). It’s time to give it a rest for a year or two—I know it won’t happen. People must buy this annually to be put on such a breakneck pace.
Quake is one of my favorite franchises in history I mean seriously this is one of the big ones. Further, I’ve always been a fan of Raven Software’s work. From Hexen and Heretic to the Star Wars, Star Trek and X-men games they’ve made, they really knew how to do licensed work. Regardless of their track record they put out a real stinker in Quake 4. I mean the game has elements of Halo, Star Trek Elite Force, Call of Duty, and such but the problem is it take the bad elements from those games. It’s got the optimization issues from Halo without the great AI or interesting story, it’s got the annoying level design from Elite Force without the story, it’s got the story telling from Call of Duty without the amazingly intense firefights and so on and so forth. My machine isn’t really what you’d call a power system by any means but it’s no slouch yet, with an AthlonXP 2500+, Radeon 9800se and 1Gb of ram, but yet to get a consistent frame rate of more than 30 i needed to take the resolution down all the way to 800×600 and set the details as low as they’d go. My machine runs Doom 3, and F.E.A.R. At 1024×768 and Half-Life 2 and Farcry at 1280×1024 with medium details and doesn’t bat an eye so I don’t know what kind of optimization they were doing there but it was pretty poorly done. Further, despite the graphics being good in some regards (the lighting is excellent), the gore in this game looks so strange as internal organs all have a plastic look to them.
But I’m no graphics whore, it’s all good if the game play is good; and I have some of the lowest demands of anyone out there on a shooter. It’s not about innovation, it’s about simply making it fun to play and extremely well made. Unfortunately Quake 4 fails in both of these regards as well. The AI is probably the biggest problem as it really is pretty pitiful, you could have said the same of Doom of course, but unlike this game, stuff isn’t scripted very tightly so you often wander into packs of just meandering enemies. It’s not really a scary game, albeit somewhat atmospheric in some parts and it just doesn’t capture the feeling that that game had. Furthermore, and most unforgivably, the firefights aren’t particularly enjoyable—in part because of the optimization issues but I think it’s more than that. The guns just aren’t very fun to use and they’re all terribly standard but not really well done versions of old standbys. The multiplayer modes in Quake 4 are the standard DM, TDM, CTF, and 1v1 Tournament and these are the game’s one saving grace. I’ve had some time to play some Lan style games of these and they’re fairly intense and do a good job of capturing the spirit of the first Quake games; but with only 9 maps and not all of them very good, I just couldn’t seriously recommend that someone pay 50 dollars for this game.
I don’t really know what exactly went wrong with these two games but I can say this: as a long time fan of both of these franchises I hope that at some point they can get these two huge genre defining games back on course to being extremely awesome games. I’m not sure what the answer is for Quake, how you keep the old Quake feeling without making it a mess, and for Neversoft they either need to reinvent the series in a really bold new way or perhaps go back to it’s roots and ditch the whole story effort in favor of just skating for it’s own sake. It seems only the die hards are going to stick onboard the good ships Tony Hawk Skater and Quake, even the rats are leaving the ship these days.
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24th October | Reply
Shame. The Mac platform doesn’t get too many games but given the existing port of Doom 3 I was pretty hopeful that a conversion of Quake 4 would be on the cards. These days I’m not that much of a games fan but Quake 2 holds a special place in my heart and therefore I was really hoping that Quake 4 would be worth knowing about. As a matter of interest, performance issues aside, how does Quake 4 compare to Quake 2?
24th October | Reply
OK, I agree that Q4 isn’t worth full price for a game, but I like it all the same. Sure, it’s no GOTY, but it’s a solid FPS. Were you honestly expecting brilliance from a modern id game? Pretty much everything they’ve put out since Quake 3 has been a hundred-dollar tech-demo, Doom 3 especially. I think Raven did a good job putting it together and, TBH, I think if it were any longer than it is (8-10 hours) it would start to get boring and repetitive.
Kelmon: Quake 4 keeps the style of Q2 alive. I think the main reason many find it dissapointing is because the same Q2 style gameplay doesn’t quite cut it anymore because the fans expect more from a game. If you’re happy with the old-school shoot-anything-that-lives philosophy, then Q4 is for you.
25th October | Reply
mac gamers have Stubbs coming to their system and that’s much more worth getting excited about than Quake 4. hopefully F.E.A.R. will outsell Quake 4 and people will stop over relying on sequels.
26th October | Reply
Well, I’ll admit it now. While I’d love to stand up for a new Mac game, particularly one being released at the same time as other formats (for once), Stubbs REALLY doesn’t look like my sort of game. I’ve never been a horror fan so a game that seems to survive by spraying a lot of blood around isn’t one that I think I’ll be picking up any time soon. House of the Dead is about as far down this particular road as I fancy going. Hell, I own a Gamecube and NOT Resident Evil 4…
In regards to Quake 4, I could very well still be interested if/when it is ported. Of course, the chances of a PowerBook capable of running the game when it does arrive is slim (given the current lineup and Apple’s habit of underspecing the graphics chipset in their laptops) but I can hope.
29th October | Reply
I gave up on the Tony Hawks series after number 4. They had gone too far from their roots in my opinion. Number 2 was by far and away my favourite, whilst number 3 kept me occupied for a very long time too. Number 4 disappointed me, but was still good. The levels did not seem as good though.
The whole ‘Do everything else as well as skate’ aspect has annoyed me about the new game. I dont want GTA Tony Hawks, I want Tony Hawks Tony Hawks. Decent sized levels, with lots in them, and a time limit!
4th November | Reply
Ha, on the flip side of the coin I am loving Quake IV. Perhaps because I had already played it at Quakecon this summer I knew exactly what I was getting into. Quake IV to me is just one fine ass engine doing all the cinematic stuff doom 3 didn’t do. Air strikes, shit blowing up all over, big scripted events, rough and tough marines.
The MP is exactly what I wanted as well. Purely skill based arena deathmatch. While UT2004 is still my drug of choice Quake still holds a special place in my heart. I like that pure deathmatch experience without vehicles, secondary fire or floaty dodge moves. Give me a gun, the ability to jump once and a target.
While Quake IV does not have a single-player piece that can hold up to the experience of HL2 or F.E.A.R. it is a damned fun time in the mindless way. The times I wanted to just run and gun in Doom 3 were many but I rarely got to do it. The tech has no trouble performing on my machine though so I cannot comment on that aspect of it. Some of the set pieces are just amazingly beautiful to look at. I guess I am a cheap date when it comes to FPS games. Make it pretty, make it loud and give me some moments that make me go “whoa” and i’ll give it a thumbs up. The citizens of the internet do a good enough job of lowering my expectations of anything before I purchase it so I am constantly impressed with games.