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	<title>Comments on: Day of Defeat: Source</title>
	<link>http://www.aelon.net/2005/09/day-of-defeat-source/</link>
	<description>Random babblings from a few digitally inclined people</description>
	<pubDate>Wed, 07 Jan 2009 00:24:16 +0000</pubDate>
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		<title>by: Holliday</title>
		<link>http://www.aelon.net/2005/09/day-of-defeat-source/#comment-1444</link>
		<pubDate>Fri, 30 Sep 2005 18:23:03 +0000</pubDate>
		<guid>http://www.aelon.net/2005/09/day-of-defeat-source/#comment-1444</guid>
					<description>HDR does make the game look nice.  It is nice to finally see &quot;bloom&quot; used properly.  Most games (guild wars, WoW, SC:CT) overuse bloom and wash out textures or even cover up ugly textures with it.  Source's HDR bloom is fantastic though.  There is a whole new level to light and dark in the game.

A minor drawback is HDR does not work for everyone.  This gives those with HDR turned off a slight advantage.  Since HDR forces an &quot;eye adjust&quot; time when moving from a dark area to a light area.  So if you dive into a bunker from the broad daylight that bunker is quite dark until your eyes adjust.  So players with HDR off have better visibility in transitions and such.  However, the trade off is worth it.  I am not a gamer who turns down graphics to the lowest just so they can get an extra 2 or 3 kills.  If anything I am a gamer who will play a game with occassional stutter just so I can see that extra level of detail (thanks to the 7800GTX though that is no longer an issue).</description>
		<content:encoded><![CDATA[<p>HDR does make the game look nice.  It is nice to finally see &#8220;bloom&#8221; used properly.  Most games (guild wars, WoW, SC:CT) overuse bloom and wash out textures or even cover up ugly textures with it.  Source&#8217;s HDR bloom is fantastic though.  There is a whole new level to light and dark in the game.</p>
<p>A minor drawback is HDR does not work for everyone.  This gives those with HDR turned off a slight advantage.  Since HDR forces an &#8220;eye adjust&#8221; time when moving from a dark area to a light area.  So if you dive into a bunker from the broad daylight that bunker is quite dark until your eyes adjust.  So players with HDR off have better visibility in transitions and such.  However, the trade off is worth it.  I am not a gamer who turns down graphics to the lowest just so they can get an extra 2 or 3 kills.  If anything I am a gamer who will play a game with occassional stutter just so I can see that extra level of detail (thanks to the 7800GTX though that is no longer an issue).
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		<title>by: Plagiarize</title>
		<link>http://www.aelon.net/2005/09/day-of-defeat-source/#comment-1442</link>
		<pubDate>Thu, 29 Sep 2005 19:11:35 +0000</pubDate>
		<guid>http://www.aelon.net/2005/09/day-of-defeat-source/#comment-1442</guid>
					<description>Not to mention that, on any direct x 9.0 level hardware it features HDR support so those us that don't have a GF6800 or better can sample the feature. that's the only reason i checked it out to be honest. world war 2 games interest me no more. But, it's certainly something it has above counterstrike: source and the original Day of Defeat. HDR = yay!</description>
		<content:encoded><![CDATA[<p>Not to mention that, on any direct x 9.0 level hardware it features HDR support so those us that don&#8217;t have a GF6800 or better can sample the feature. that&#8217;s the only reason i checked it out to be honest. world war 2 games interest me no more. But, it&#8217;s certainly something it has above counterstrike: source and the original Day of Defeat. HDR = yay!
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