Aelon - Gaming & Technology Blog.
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Aelon is an archived blog which was run from 2004-2008. The site is being left up indefinitely to serve those looking for information on anything which was previously posted here.

Age of Empires 3 Demo

By Cyrris

Age of Empires was the first real time strategy game that I was really addicted to. While I’ve been very much into other strategy games since, I’ve always held a great deal of respect for Ensemble Studios. Age of Empires 2 was great, and although I found Age of Mythology to be quite boring, I could probably attribute that to overplaying the previous Age games, and not giving myself enough of a break between releases. AoM instantly felt like stepping back into the same arena, but with different units and a 3D world.

Age of Empires 3, however, doesn’t feel like that at all. I think Ensemble has really hit their target with this release, giving the 4th Age game just enough of a new feel to appease even those like myself, who after years of Age gaming, need a slight change of formula to keep things interesting.

No-one was expecting a radical departure from the previous games in this series. While we were all right about that one, I was still surprised at the level of improvements the game does actually have. The attention to detail does a lot to bring each map alive. It’s the small things - like a flight of ducks in formation, or finding an Iroquois warrior stuck up a tree, waiting to be rescued. Even running on low detail still manages to bring a vastly superior game world to anything Ensemble has offered in the past.

Ships are no longer useless, poorly sized, brown barges. In fact I have to say the ships in AoE 3 are probably what I find the most fun. At first I built a British Caravel, about the same size as the ships you’d get in Age 2. Nothing special there. Then I built a Galleon for the first time, and saw it was twice as big as the Caravel. Awesome. Moving to the next age I was able to build a Frigate, and a Monitor, both twice as big as the Galleon again! It’s fantastic, and making a broadside attack is damn fun. Unfortunately neither of the two maps in the demo really give much room for naval battles, but it’s something I am very much looking forward to in the full game.

There are a host of other great additions, of course. Not requiring supply depots for your villagers removes a constant annoyance. Minutemen are bloody handy, and have saved my arse on numerous occasions. Want to tame a wild bear and have it fight for you? Go for it! Trade routes and native allies just add to the possibilities. The whole Home City idea is functional, useful, and makes the game more interesting. Plus, they make for attractive screenshots. The perfect addition.

I don’t need to tell you about the graphics though. The screenshots looked fantastic, and for me, playing the demo at similar graphical detail meant that I was looking at those same screenshots - about 5 of them per second. Thankfully the options allow for enough scaling that I was quickly able to get some smooth gameplay happening, albeit with a game that resembled the detail levels of Age of Mythology, or perhaps worse. My Radeon 9600 is definitely on it’s last legs, but I would say those with a Radeon 9800 or better will probably find the game quite playable at decent detail settings.

The game doesn’t seem to be without it’s shortfalls though. The physics engine was talked up quite a bit. To be honest I didn’t notice it all that much, and it didn’t seem to warrant all the hype that the developers tried to generate. Perhaps since Half-Life 2 I just don’t pick it out as it seems normal or mundane now. Perhaps in an RTS setting, it’s just less relevant. Either way it doesn’t make a big impact on the game. That said, destroying a building with cannon fire is nonetheless more satisfying than in any other RTS I’ve ever played.

What I find perhaps the most disappointing about the game is the AI. Particularly the pathfinding of your own units. It doesn’t seem to have gotten any better since AoM, which in turn I don’t recall being any better than Age 2. Getting your units through a bunch of trees can quickly become irritating, and this is the sort of thing I would have expected the developers to have solved by now.

Overall the demo itself feels a little unpolished. The campaign was boring and I think they could have included a better one to attract players. I also don’t understand why advanced formation controls were turned off by default. In every previous Age game these things have been outrageously important; surely the developers must know that. The GUI also seems overbearing and really robs you of screen space. A lot of it is just unnecessary spacing, too. It’s not exactly crammed with useful information. On that note, where can I find information about my current population limit? As it stands I have to just wait until I get an alert telling me to build more houses. Useless.

Unlike previous Age demos though, this one lets you go all the way to the Imperial Age in Skirmish maps. That’s the fifth and last age. No more stopping at the Bronze Age or the Castle Age like before. It makes me wonder why Ensemble didn’t do this with their previous demos - preventing your players from experiencing the best parts of the game isn’t much of an incentive to get them buying your stuff.

The last demo I downloaded was for Dungeon Siege 2. At 1.4 GB, it was hardly worth spending that amount of time and wasting such a large portion of my download limit. Thankfully the AoE 3 demo only weighs in at 345 MB, and I think it’s well worth it. Hopefully the full version will show some more improvements.


  1. #1  Thornhillboy
    16th September | Reply

    The population thing really annoyed me too. And the fact that I could only build a limited amount of outposts, which in previous games I used to fill the map with. So maybe that isnt such a bad thing….

    I have only played the demo for a short while before quitting due to limited time, and I am waiting for the weekend when I can play it properly. As it is though, I quite enjoyed this. I love the native americans aspect, and the upgrading of the trade routes is interesting too.

    I’ll comment more when I have got my teeth into it properly.



  2. #2  Vermouth
    16th September | Reply

    So bottom line this for me folks, if i haven’t liked the Age of Empires/Mythology series yet is their any reason I should stop what I’m doing to install this demo?



  3. #3  Cyrris
    16th September | Reply

    I would have to say no, unless you’re desperate to see some pretty graphics, but I know you don’t care too much about that stuff.



  4. #4  Holliday
    17th September | Reply

    On a contrast to Cyrris, the Age of Empires 3 demo completely wiped the game off my radar. Its release pretty much means nothing to me now. I was dissappointed by most every aspect of the game.

    The original screenshots are very misleading. The actual ‘game’ looks nothing like the majority of the screenshouts (which are of the home city background). I thought the “empires” would really come into effect and we could build our cities into something really impressive. Multi-tiered cities with roads and interesting siege tactics. I imagined redcoats battling it out on farm pastures and pushing into the city as villagers ran in fear.

    Oh well, I admit I came into the demo with the completely wrong expectations. To me AoE3 is AoE2 in a less interesting era. The graphics actually look very very much like AoE2. The camera is stagnent and until you blow up a building the “3d” really isn’t too impressive. A bit too much bloom everywhere too.

    Like Cyrris said those “cannon physics” are pretty much a wash. I excepted to see troops flying in all directions when a cannon ball hits their feet. Much like Dawn of War does (and very effectively I might add). Instead they don’t really go much of anywhere and also do not flop around until they die. So essentially you can score a direct hit with a cannon right on a villager’s big toe and they will just stand there. It seems like damage is distributed in an unrealistic way. I expected cannons to be a true dominating force of power (as expressed in the previews). Oh well, Winter Assault is due in 3 days.



  5. #5  Cyrris
    17th September | Reply

    Yes, I remember when first seeing the screenshots of the home cities some time ago, my jaw dropped. But then I read up on exactly what home cities were, and then it made much more sense. You don’t march in to them at all, they’re really just for show.

    I can definately see how screenshots like that would create unrealistically high expectations, but after I read enough reviews I think I was well prepared to expect what I did, so I wasn’t disappointed.



  6. #6  Holliday
    17th September | Reply

    I think I talked with you about it before you got the demo as well. Trying to crush your dreams as best I could. What are friends for no?



  7. #7  Cyrris
    17th September | Reply

    It’s a shame. You, with your 7800 GTX, playing the game on 115% detail and hating it. While I’m quite happy with it all on low detail, with my pissy little Radeon.

    You’re wasting your video card. Better hand it over.



  8. #8  Holliday
    17th September | Reply

    http://www.cardboardhookers.com/holliday/aoe3/

    That is how AoE3 looks on my PC. Jealous?



  9. #9  Thornhillboy
    18th September | Reply

    To be honest, I dont know why everyone seems to love the graphics so much. I have always been of the opinion that graphics to do not make a game, and on my PC they look distinctly average. I have never felt that a strategy game needs good graphics, and actually, I preferred the simpler, less pretty graphics of earlier Command and Conquer games, to the nice Generals graphics.

    Still havent played this demo properly yet though…



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