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	<title>Comments on: Multiplayer (R)evolution</title>
	<link>http://www.aelon.net/2005/06/multiplayer-revolution/</link>
	<description>Random babblings from a few digitally inclined people</description>
	<pubDate>Thu, 21 Aug 2008 19:09:20 +0000</pubDate>
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		<title>by: Holliday</title>
		<link>http://www.aelon.net/2005/06/multiplayer-revolution/#comment-864</link>
		<pubDate>Wed, 15 Jun 2005 06:28:24 +0000</pubDate>
		<guid>http://www.aelon.net/2005/06/multiplayer-revolution/#comment-864</guid>
					<description>Well after my crazy computer issues i've finally got BF2 working smooth on my system.  The engine feels pretty solid however one of my computer issues was a bad memory module so I am down to half my normal memory.  I am actually rather impressed it runs so well at medium settings and I can take a few stutters to run it in mostly high.  There is really something awesome about seeing the shadow of a jet fly over your head.

Of the pub servers I played the system hasn't taken hold like I thought.  Although stats and the whole 'responsibility' aspect are not included in the demo so we'll still see how that pans out.  Squads are a welcome improvement.  Even with just one other person in my squad it really increased the fun I had.  The latter half of the last game I played really revealed the potential the game has.  We had a competent commander and me and my 2 man squad were accomplishing all the objectives he could throw at us.</description>
		<content:encoded><![CDATA[<p>Well after my crazy computer issues i&#8217;ve finally got BF2 working smooth on my system.  The engine feels pretty solid however one of my computer issues was a bad memory module so I am down to half my normal memory.  I am actually rather impressed it runs so well at medium settings and I can take a few stutters to run it in mostly high.  There is really something awesome about seeing the shadow of a jet fly over your head.</p>
<p>Of the pub servers I played the system hasn&#8217;t taken hold like I thought.  Although stats and the whole &#8216;responsibility&#8217; aspect are not included in the demo so we&#8217;ll still see how that pans out.  Squads are a welcome improvement.  Even with just one other person in my squad it really increased the fun I had.  The latter half of the last game I played really revealed the potential the game has.  We had a competent commander and me and my 2 man squad were accomplishing all the objectives he could throw at us.
</p>
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		<title>by: Sheps</title>
		<link>http://www.aelon.net/2005/06/multiplayer-revolution/#comment-863</link>
		<pubDate>Wed, 15 Jun 2005 04:11:24 +0000</pubDate>
		<guid>http://www.aelon.net/2005/06/multiplayer-revolution/#comment-863</guid>
					<description>I like the way things have been implemented in the BF2 communication system (although whoever wrote some of the game code must have been dropped on their head as a child, but that's another matter).  It does open things up a little as far as communication goes and if you can actually get a squad working together the possibilities are quite promising.</description>
		<content:encoded><![CDATA[<p>I like the way things have been implemented in the BF2 communication system (although whoever wrote some of the game code must have been dropped on their head as a child, but that&#8217;s another matter).  It does open things up a little as far as communication goes and if you can actually get a squad working together the possibilities are quite promising.
</p>
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		<title>by: Energie Wg  &#187; Blog Archive   &#187; Multiplayer (R)evolution</title>
		<link>http://www.aelon.net/2005/06/multiplayer-revolution/#comment-859</link>
		<pubDate>Tue, 14 Jun 2005 17:47:43 +0000</pubDate>
		<guid>http://www.aelon.net/2005/06/multiplayer-revolution/#comment-859</guid>
					<description>[...] you can only play with strategy in a clan” from the multiplayer genre. 	Relevante Links: Multiplayer (R)evolution auf Aelon.net  	 					 				 					 						This entry was posted 						  	 [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] you can only play with strategy in a clan” from the multiplayer genre. 	Relevante Links: Multiplayer (R)evolution auf Aelon.net  	 					 				 					 						This entry was posted 						  	 [&#8230;]
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		<title>by: DesertChicken</title>
		<link>http://www.aelon.net/2005/06/multiplayer-revolution/#comment-853</link>
		<pubDate>Mon, 13 Jun 2005 19:40:00 +0000</pubDate>
		<guid>http://www.aelon.net/2005/06/multiplayer-revolution/#comment-853</guid>
					<description>Just played the Battlefield 2 demo.  The new communication and squad features don't seem to be making as much of a difference in public servers.  Over half of the  servers I entered featured teams of people running around not using squads.  Even when the entire team jumped into squads we all ran around aimlessly following the occasional order from the commander or squad leader.  The most fun I had was when I joined a squad that seemed to be thinking the same as me.  We'd jump into jeeps ride around and capture points.  All in all, good multiplay still depends on whether you're grouped with similar thinking people.  The new teamplay features only make deep teamplay easier, they don't force it.</description>
		<content:encoded><![CDATA[<p>Just played the Battlefield 2 demo.  The new communication and squad features don&#8217;t seem to be making as much of a difference in public servers.  Over half of the  servers I entered featured teams of people running around not using squads.  Even when the entire team jumped into squads we all ran around aimlessly following the occasional order from the commander or squad leader.  The most fun I had was when I joined a squad that seemed to be thinking the same as me.  We&#8217;d jump into jeeps ride around and capture points.  All in all, good multiplay still depends on whether you&#8217;re grouped with similar thinking people.  The new teamplay features only make deep teamplay easier, they don&#8217;t force it.
</p>
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		<title>by: Cyrris</title>
		<link>http://www.aelon.net/2005/06/multiplayer-revolution/#comment-845</link>
		<pubDate>Sun, 12 Jun 2005 07:05:28 +0000</pubDate>
		<guid>http://www.aelon.net/2005/06/multiplayer-revolution/#comment-845</guid>
					<description>Just playing the BF2 demo now, I find it very irritating that I need to login to my account (using the internet) before I can even load a singleplayer map. Unless of course I am retarded and I missed out on some the GUI options for going strait to a singleplayer game. I have no intention of playing online any time soon, but having to go through a somwhat slow process to login to something I don't need seems silly.

Multiplayer and singleplayer aspects of games should be kept separated. Even on games that are almost made purely for MP, like Battlefield is.</description>
		<content:encoded><![CDATA[<p>Just playing the BF2 demo now, I find it very irritating that I need to login to my account (using the internet) before I can even load a singleplayer map. Unless of course I am retarded and I missed out on some the GUI options for going strait to a singleplayer game. I have no intention of playing online any time soon, but having to go through a somwhat slow process to login to something I don&#8217;t need seems silly.</p>
<p>Multiplayer and singleplayer aspects of games should be kept separated. Even on games that are almost made purely for MP, like Battlefield is.
</p>
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