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	<title>Comments on: The Manufactured Crisis</title>
	<link>http://www.aelon.net/2005/05/the-manufactured-crisis/</link>
	<description>Random babblings from a few digitally inclined people</description>
	<pubDate>Tue, 06 Jan 2009 20:31:00 +0000</pubDate>
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		<title>by: Lambchops</title>
		<link>http://www.aelon.net/2005/05/the-manufactured-crisis/#comment-839</link>
		<pubDate>Sat, 11 Jun 2005 20:23:55 +0000</pubDate>
		<guid>http://www.aelon.net/2005/05/the-manufactured-crisis/#comment-839</guid>
					<description>I wholeheartedly agree with that last comment about lack of taste.

When tons of people buy games liek FIFA street is it any wonder that the games industry - to gamers who like quality at least - is in trouble.

Of course it isn't in trouble - financially at least - in fact it's in better financial state than ever.

What some gamers seem to forget is that as this is an &quot;industry&quot; making money is as much an object as making quality games. 

So for every game lovingly laboured over and crafted to be a great experience there are ten lazily made, buggy liscenced titles which will be greedily snapped up by ignorant parents sucumbing to the pester power of their equally ignorant children.

Yet despite this there is still quality and whilt there isn't true innovation there is a constant evolution of current techniques, think how much ragdoll physics has improved since it's inception.

There are also other ways forward. Mashing together several genres of gmae could well produce some interesting titles.

And as has already been stated their is massive scope for improvment in AI. However I believe this is unlikely to be happening any time soon - if at all. 

It would just cost to much effort and resources to make a trualy reactant AI system.

Still as long as ther is enough great games coming out to keep me intrested I'll be playing them and if there isn't I can always go back and play the ones I've missed - I know there are many.</description>
		<content:encoded><![CDATA[<p>I wholeheartedly agree with that last comment about lack of taste.</p>
<p>When tons of people buy games liek FIFA street is it any wonder that the games industry - to gamers who like quality at least - is in trouble.</p>
<p>Of course it isn&#8217;t in trouble - financially at least - in fact it&#8217;s in better financial state than ever.</p>
<p>What some gamers seem to forget is that as this is an &#8220;industry&#8221; making money is as much an object as making quality games. </p>
<p>So for every game lovingly laboured over and crafted to be a great experience there are ten lazily made, buggy liscenced titles which will be greedily snapped up by ignorant parents sucumbing to the pester power of their equally ignorant children.</p>
<p>Yet despite this there is still quality and whilt there isn&#8217;t true innovation there is a constant evolution of current techniques, think how much ragdoll physics has improved since it&#8217;s inception.</p>
<p>There are also other ways forward. Mashing together several genres of gmae could well produce some interesting titles.</p>
<p>And as has already been stated their is massive scope for improvment in AI. However I believe this is unlikely to be happening any time soon - if at all. </p>
<p>It would just cost to much effort and resources to make a trualy reactant AI system.</p>
<p>Still as long as ther is enough great games coming out to keep me intrested I&#8217;ll be playing them and if there isn&#8217;t I can always go back and play the ones I&#8217;ve missed - I know there are many.
</p>
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		<title>by: Acide</title>
		<link>http://www.aelon.net/2005/05/the-manufactured-crisis/#comment-752</link>
		<pubDate>Wed, 01 Jun 2005 10:12:19 +0000</pubDate>
		<guid>http://www.aelon.net/2005/05/the-manufactured-crisis/#comment-752</guid>
					<description>I don't agree that there is no crisis in so-called &quot;game industry&quot;. The game developement is getting more and more expensive and the quality of games is slightly dropping in my opinion. Look at Half-Life 2: Immense developement cost resulted in a quite good quality game - that can be finished within a single day.. And generaly, a computer game used to be a piece of art, today it is only a investment, a product of &quot;game industry&quot;. Maybe the problem is the lack of taste among players who are buying games.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t agree that there is no crisis in so-called &#8220;game industry&#8221;. The game developement is getting more and more expensive and the quality of games is slightly dropping in my opinion. Look at Half-Life 2: Immense developement cost resulted in a quite good quality game - that can be finished within a single day.. And generaly, a computer game used to be a piece of art, today it is only a investment, a product of &#8220;game industry&#8221;. Maybe the problem is the lack of taste among players who are buying games.
</p>
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		<title>by: Chris</title>
		<link>http://www.aelon.net/2005/05/the-manufactured-crisis/#comment-749</link>
		<pubDate>Tue, 31 May 2005 13:10:29 +0000</pubDate>
		<guid>http://www.aelon.net/2005/05/the-manufactured-crisis/#comment-749</guid>
					<description>I think the movie industry has really taken influence over the gaming industry in the last 10-15 years or so...gaming has gone from a niche market to a very profitable marketing tool. The money invested brings greater research and design, but as we've noticed there are strings attached.

Much like the movie industry, games right now are pushed to achieve in specific genres (FPS, MMORPG) and/or establish themselves as some sort of franchise. Franchises have built-in audience loyatly (through at least one iteration), and that's why movie execs love lord of the rings, spiderman, x-men etc...the sequels is where they really get rich. It's a bit of a vacuum for new ideas, however, because they'll always support the sequel instead of something &quot;new&quot; and unproven.</description>
		<content:encoded><![CDATA[<p>I think the movie industry has really taken influence over the gaming industry in the last 10-15 years or so&#8230;gaming has gone from a niche market to a very profitable marketing tool. The money invested brings greater research and design, but as we&#8217;ve noticed there are strings attached.</p>
<p>Much like the movie industry, games right now are pushed to achieve in specific genres (FPS, MMORPG) and/or establish themselves as some sort of franchise. Franchises have built-in audience loyatly (through at least one iteration), and that&#8217;s why movie execs love lord of the rings, spiderman, x-men etc&#8230;the sequels is where they really get rich. It&#8217;s a bit of a vacuum for new ideas, however, because they&#8217;ll always support the sequel instead of something &#8220;new&#8221; and unproven.
</p>
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		<title>by: Vermouth</title>
		<link>http://www.aelon.net/2005/05/the-manufactured-crisis/#comment-748</link>
		<pubDate>Tue, 31 May 2005 06:11:54 +0000</pubDate>
		<guid>http://www.aelon.net/2005/05/the-manufactured-crisis/#comment-748</guid>
					<description>Head881-

Yes nintendo is taking on the used game market.  Something which is an issue for something like 1/5 of the Global video game market, it's a Japanese phenomenon.  In other words making it the center of your consoles features is essentially ignoring about 4/5 of the customers in the video game buying territories.    The United States and Europe are the first and second largest markets so dealing with a problem which is wholly Japanese as a major feature of your console doesn't make so much sense if you don't fix issues which are afflicting it in the US and Europe. 

You know I've never seen a car with wheels that weren't round.  i mean surely you could build one with Square Wheels, or Octagonal Wheels but I've never seen one with anything but round wheels.  Maybe the reason that in 30 years we've come up with 3 widely adopted ways to control games is because those 3 really are the best a D-Pad, a Mouse and keyboard and an Analog Joystick.  Don't think people haven't tried lots of people from companies big and small have tried all sorts of ways to replace those three as the eseential means of control most games (obviously driving games have wheels and their are yokes and a few other esoteric types).  And frankly it's all of it sucked pretty badly.  I don't know anyone who's really yearning for the days of a Power glove, or playing games with the Claw.  

Your movie industry critique is misguided because the movie industry is changing.  They're loosing viewers at the Box office but overall movie viewership is up actually when you look a tthe sale of DVDs included into their numbers.  More people are investing in having a home theatre and DVD library instead of going to the Cineama and given the prices I can't blame them.

The only thing i'm getting tired of isn't any genre.  I'm just getting tired of bad games.  I wouldn't pay 60 dollars to see the pores on Randy Moss's face but you know what they're not asking  you to.  Sports games get a bad wrap here but if you look at the Madden series each year they come up with something new.  I prefered the 2k series who did a better job in some areas but let's look at Madden this generation for an example of how you can innovate within a established product without even radical change to the general notions of the game.  These years are based on the game year, subtract one for the calendar year.  
2001-Tiburon brings out the PS2 version
2002- Introduces Xbox and Gamecube Version.  
2003-Online Play Introduced on PS2
2004-Playmaker controls introduced for the first time
2005-Major Defensive revisions including Hit Stick and Defensive playmaker which allows for on the fly adjustments at the line of scrimmage to the Defense.  Support for Xbox Live added as well. 
2006--QB FOV to be introduced, Truck Stick to be added to running game. 
I'm not seeing any year here where the game just got a roster revision and improved graphics.  </description>
		<content:encoded><![CDATA[<p>Head881-</p>
<p>Yes nintendo is taking on the used game market.  Something which is an issue for something like 1/5 of the Global video game market, it&#8217;s a Japanese phenomenon.  In other words making it the center of your consoles features is essentially ignoring about 4/5 of the customers in the video game buying territories.    The United States and Europe are the first and second largest markets so dealing with a problem which is wholly Japanese as a major feature of your console doesn&#8217;t make so much sense if you don&#8217;t fix issues which are afflicting it in the US and Europe. </p>
<p>You know I&#8217;ve never seen a car with wheels that weren&#8217;t round.  i mean surely you could build one with Square Wheels, or Octagonal Wheels but I&#8217;ve never seen one with anything but round wheels.  Maybe the reason that in 30 years we&#8217;ve come up with 3 widely adopted ways to control games is because those 3 really are the best a D-Pad, a Mouse and keyboard and an Analog Joystick.  Don&#8217;t think people haven&#8217;t tried lots of people from companies big and small have tried all sorts of ways to replace those three as the eseential means of control most games (obviously driving games have wheels and their are yokes and a few other esoteric types).  And frankly it&#8217;s all of it sucked pretty badly.  I don&#8217;t know anyone who&#8217;s really yearning for the days of a Power glove, or playing games with the Claw.  </p>
<p>Your movie industry critique is misguided because the movie industry is changing.  They&#8217;re loosing viewers at the Box office but overall movie viewership is up actually when you look a tthe sale of DVDs included into their numbers.  More people are investing in having a home theatre and DVD library instead of going to the Cineama and given the prices I can&#8217;t blame them.</p>
<p>The only thing i&#8217;m getting tired of isn&#8217;t any genre.  I&#8217;m just getting tired of bad games.  I wouldn&#8217;t pay 60 dollars to see the pores on Randy Moss&#8217;s face but you know what they&#8217;re not asking  you to.  Sports games get a bad wrap here but if you look at the Madden series each year they come up with something new.  I prefered the 2k series who did a better job in some areas but let&#8217;s look at Madden this generation for an example of how you can innovate within a established product without even radical change to the general notions of the game.  These years are based on the game year, subtract one for the calendar year.<br />
2001-Tiburon brings out the PS2 version<br />
2002- Introduces Xbox and Gamecube Version.<br />
2003-Online Play Introduced on PS2<br />
2004-Playmaker controls introduced for the first time<br />
2005-Major Defensive revisions including Hit Stick and Defensive playmaker which allows for on the fly adjustments at the line of scrimmage to the Defense.  Support for Xbox Live added as well.<br />
2006&#8211;QB FOV to be introduced, Truck Stick to be added to running game.<br />
I&#8217;m not seeing any year here where the game just got a roster revision and improved graphics.
</p>
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		<title>by: Thornhillboy</title>
		<link>http://www.aelon.net/2005/05/the-manufactured-crisis/#comment-747</link>
		<pubDate>Mon, 30 May 2005 19:02:32 +0000</pubDate>
		<guid>http://www.aelon.net/2005/05/the-manufactured-crisis/#comment-747</guid>
					<description>&lt;blockquote&gt; 
For example: I download Super Mario Brother (NES) to my Nintendo Revolution, I load up the ROM and get ready to play, while the ROM is loading, a custom control scheme is loaded onto my controller, when the game is ready to play, what is in my hands? A D-pad, start, select, A, and B. The Revolution Controller is now a NES controller.  
&lt;/blockquote&gt;

Firstly...if once again my attempts at quoting have failed miserably, I apologise. This is my attempt using Cyrris' guidelines...

Secondly, do you mean Head881 that on the Touch Screen there will be a NES pad that we can use where our fingers can press the corresponding buttons? I see a big problem with this, namely that pressing a screen is not as easy as pressing specific buttons on a contol pad. It does not feel the same and to me seems as though it would feel awkward. It would also make the screen extremely grubby.</description>
		<content:encoded><![CDATA[<blockquote><p>
For example: I download Super Mario Brother (NES) to my Nintendo Revolution, I load up the ROM and get ready to play, while the ROM is loading, a custom control scheme is loaded onto my controller, when the game is ready to play, what is in my hands? A D-pad, start, select, A, and B. The Revolution Controller is now a NES controller.
</p></blockquote>
<p>Firstly&#8230;if once again my attempts at quoting have failed miserably, I apologise. This is my attempt using Cyrris&#8217; guidelines&#8230;</p>
<p>Secondly, do you mean Head881 that on the Touch Screen there will be a NES pad that we can use where our fingers can press the corresponding buttons? I see a big problem with this, namely that pressing a screen is not as easy as pressing specific buttons on a contol pad. It does not feel the same and to me seems as though it would feel awkward. It would also make the screen extremely grubby.
</p>
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