Tip-Toeing Past 2005?
It seems to me, the sleeper hits that have been released over the past year, include every stealth game. Namely Splinter Cell: Pandora Tomorrow, Metal Gear Solid 3 and Hitman: Contracts. Each franchise has their own special character, and aspect to the stealth genre, but you don’t see them getting recognised to the extent that say, Grand Theft Auto: San Andreas, Halo 2 or Resident Evil 4 do. All of them, while successful, are always suitably in the shadow of explosive action games.
I’m going to start with Splinter Cell: Pandora Tomorrow here; probably the best multiplayer game, from a team-play aspect, to come out in 2004. It encouraged every player to go out and get a microphone, in order to pull off simultaneous moves with your fellow spy or mercenary to complete your objectives. You couldn’t just jump into a server and expect to win, unless you hoped for the miracle idiot to appear. The game oozed pure stealth, due to the fact you weren’t combating ridiculous artificial intelligence. Small sounds of floorboards creaking, shadows moving, and using electromagnetic devices – all could be picked up by your enemy; never the AI.
From a spy perspective, this game asks a hell of a lot of concentration from the player, making it one of the best stealth games out. Having played the multiplayer, I would say single player failed to meet up to its standards. You cannot compare undeveloped artificial intelligence to that of another human – at least, not yet. The problem about all of this is that it was only recognised largely on the Xbox, partly due to the coverage from Penny-Arcade and Ctrl-Alt-Delete. It picked up barely any awards last year, from most well-known gaming sites, coming in as probably the first underrated game of the year. I wouldn’t be surprised if its successor, Chaos Theory, which improves on the original stealth elements and adds other features, repeated this.
The second biggest sleeper of the year would have to be Hitman: Contracts; the title of the game explaining itself. As Codename 47, a test-tube baby-born Hitman, the approach to games wasn’t so much shadow-based, railing-hanging stealth, but rather using the people and items around you to aid your progress. Concealed weapons, enemy disguises, and multiple approaches to completing each mission made this perhaps one of the most open-end action games of 2004. Fairly unrecognised and underrated by many sites, this fell to the bargain bin too soon. Hence why I’m looking towards Hitman: Blood Money, which improves on the previous two games – adding weapon augmentation, and what seems to be weapon purchasing.
Lastly, whilst not European-released (which probably aids in its downfall), is Metal Gear Solid 3. The excuse for its lack of recognition probably comes as a result of being released alongside Half-Life 2 and Halo 2; but I see it as more than that. Metal Gear Solid 2 was a disappointing game to many, due to its convoluted plot and hour long scripted sequences, removing anticipation for the third. Nevertheless, its sequel should be getting more recognition than it already has. Having read the script, it probably has to have the best storyline in a game so far, and should Kojima’s cinematic styles still be present, it should have received many single player awards last year. As you all know, the bigger competitors won most of the awards, leaving another stealth game at the bottom of the pile.
I honestly don’t know what it is; do people not have enough concentration to devote towards the more strategic based games? Is trying to deceive, rather than gib your enemy too difficult? I’m just rather annoyed about the lack of recognition these games get. Beautiful scores, map design, graphics and strong characters are all there. When they are recognised, often the support is quite good. Why is it that the no-brainer games always get the trophies? Surely older gamers have matured enough to go beyond the Doom-level of gaming, and tackle the more ‘intellectual’ (of sorts) games.
Let’s just hope Europe gives Metal Gear Solid 3 great recognition this year, with Hitman: Blood Money and Splinter Cell: Chaos Theory doing the same globally.
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10th February | Reply
People may very well just desire plain entertainment, like watching TV. Something that plays away easily without much complications.
Stealth games are a nice market. Not nearly as mainstream as the high profile games. The same goes for by far most other games. Lots of RTS games, RPG games and Adventure games slip past the radars too, and fans of those genres may very well feel the same as you do about the stealth games.
10th February | Reply
Well, to be fair, a big RTS or RPG game still makes it very, very big. StarCraft and Diablo both sold huge numbers of copies, not just as their respective genres, but as games outright. I’m yet to see a stealth game that really makes it big in the same way. Granted, I actually don’t know that many people who are interested in them - I know I’m not.
Stealth games just don’t have a general enough appeal to make it big. It’s like Civilization - that franchise is still well known but it’s not a best seller these days, as most people tend to find the turn-based style unappealing or boring. It’s a thinking game, like these stealth games you’ve mentioned. Most people, as JohnDoe said, just want to be presented with straightforward goals.
10th February | Reply
I’ve got to be honest here, but stealth games really don’t interest me because I’ve never found them to be fun. The whole genre seems to make much of the need for stealth (odd that, huh?) because if you get into a fire-fight or something then you end up very dead, very quickly. You therefore get this situation where you need to be really careful sneaking around where one cock-up sees you going back to your last save. Personally, I don’t find that fun, just really frustrating. Sure, there’s a sense of achievement when you finally get it right, but I see it more of a relief that you don’t have to go back through that section of the game again.
I have the same problem with action games that incorporate stealth missions as I do stealth games in general. I remember playing Solider of Fortune 2 with that mission where you need to sneak around a railway station. Damn that mission was annoying. This was mostly due to a single room where if anyone saw you the mission was immediately over. That section drove me nuts for ages.
I can see why Metal Gear 3 Solid hasn’t done well. I really didn’t like the second game. The sneaking around was OK as you could quite happily whack all the guards (single dart round to knock them out, single bullet to a sleeping head to make sure they don’t get up again) but the plot and the cut-scenes drove me mad. Utter crap. So, given that disappointment I don’t feel any need to buy the next game.
Stealth…not my thing…
11th February | Reply
In light of these replies, might I ask, Hardflip, as to what it is about these Stealth-style games that you find so appealing? Obviously everyone has different tastes, I guess yours just seem a little more different than usual to the rest of us who have commented.
16th February | Reply
I’m fairly amused at the fact that you seem to have allowed a stealth game to slip past your own radar - there have already been three Hitman games - Hitman :Codename 47, Hitman 2 : Silent Assassin & Hitman : Contracts, with the upcoming being the 4th.
I’m a big fan of stealth games - provided they’re done right; the problem being that they are so much more irritating when they’re done wrong, because you can end up having to do the same thing over and over again, with no room for variation or mistake…
They also require top-notch AI if the game is to be believable; I have yet to see a game where this is the case - look at the MGS guards who are fooled by a walking cardboard box, or the Deus Ex (not a dedicated stealth game by any means, but you can quite effectively stealth your way through it) guards who run around madly while the alarms are triggered, and then calmly walk off - even if bleeding from gunshot wounds - past the dead bodies of their comrades and continue standing around aimlessly.
Whereas in a relatively mindless action game, you don’t really need - or notice - much about the enemy AI, particularly when idle.
18th February | Reply
Pseudo: I know all the games in the Hitman series, I was just mentioning those released in 2004.