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	<title>Comments on: GTA: San Andreas</title>
	<link>http://www.aelon.net/2004/08/gta-san-andreas/</link>
	<description>Random babblings from a few digitally inclined people</description>
	<pubDate>Tue, 06 Jan 2009 19:16:55 +0000</pubDate>
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		<title>by: JohnDoe</title>
		<link>http://www.aelon.net/2004/08/gta-san-andreas/#comment-95</link>
		<pubDate>Sun, 22 Aug 2004 15:27:51 +0000</pubDate>
		<guid>http://www.aelon.net/2004/08/gta-san-andreas/#comment-95</guid>
					<description>Doom 3 is gonna take a while before getting released on the xbox. (&lt;a target=&quot;_blank&quot; href=&quot;http://www.reuters.com/newsArticle.jhtml?type=technologyNews&amp;storyID=6034237&quot;&gt;click here&lt;/a&gt;)

Also, the Xbox would be able to do it a lot better than other consoles (PS2, GameCube), for the simple reason that the xbox is the only console that supports pixel/vertex shaders.</description>
		<content:encoded><![CDATA[<p>Doom 3 is gonna take a while before getting released on the xbox. (<a target="_blank" href="http://www.reuters.com/newsArticle.jhtml?type=technologyNews&#038;storyID=6034237">click here</a>)</p>
<p>Also, the Xbox would be able to do it a lot better than other consoles (PS2, GameCube), for the simple reason that the xbox is the only console that supports pixel/vertex shaders.
</p>
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		<title>by: Holliday</title>
		<link>http://www.aelon.net/2004/08/gta-san-andreas/#comment-94</link>
		<pubDate>Sun, 22 Aug 2004 14:41:22 +0000</pubDate>
		<guid>http://www.aelon.net/2004/08/gta-san-andreas/#comment-94</guid>
					<description>I am not as excited about GTA:SA as I am that the engine will finally be done  with.  I am actually thinking of not playing GTA:SA purely because when they go to a new engine I expect little innovation.  Although they did bring GTA into 3d and brought innovation in droves so you never know.</description>
		<content:encoded><![CDATA[<p>I am not as excited about GTA:SA as I am that the engine will finally be done  with.  I am actually thinking of not playing GTA:SA purely because when they go to a new engine I expect little innovation.  Although they did bring GTA into 3d and brought innovation in droves so you never know.
</p>
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		<title>by: Cyrris</title>
		<link>http://www.aelon.net/2004/08/gta-san-andreas/#comment-93</link>
		<pubDate>Sun, 22 Aug 2004 11:20:19 +0000</pubDate>
		<guid>http://www.aelon.net/2004/08/gta-san-andreas/#comment-93</guid>
					<description>Well, if Doom3 is apparently so decent on the Xbox, I'm sure the PS2 would be able to cope as well. Maybe not quite as well but close enough, that's for sure.

Perhaps Rockstar is just doing the last installment using the best the current engine allows for, before going ahead with something completely new.</description>
		<content:encoded><![CDATA[<p>Well, if Doom3 is apparently so decent on the Xbox, I&#8217;m sure the PS2 would be able to cope as well. Maybe not quite as well but close enough, that&#8217;s for sure.</p>
<p>Perhaps Rockstar is just doing the last installment using the best the current engine allows for, before going ahead with something completely new.
</p>
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		<title>by: Hardflip</title>
		<link>http://www.aelon.net/2004/08/gta-san-andreas/#comment-92</link>
		<pubDate>Sun, 22 Aug 2004 11:10:54 +0000</pubDate>
		<guid>http://www.aelon.net/2004/08/gta-san-andreas/#comment-92</guid>
					<description>Yeah, you're right Cyrris. But they have made some effort; better textures for main characters, etc. You have to remember that this game has a lot more than just graphic upgrades; bigger cities, other features, character customization, blah blah. I know the PS2 can handle a lot - just look &lt;a href=&quot;http://media.ps2.ign.com/media/536/536086/img_2298982.html&quot;&gt;at this&lt;/a&gt; and &lt;a href=&quot;http://media.ps2.ign.com/media/536/536086/img_2298986.html&quot;&gt;this&lt;/a&gt;.  They can fit decent textures/models into the game depending on what the game has in it.

Nothing Doom 3 like, mind you. PS2 is old technology. Hence they want to keep the FPS high. If they wanted to, they could dump higher poly models and textures on the PC version and modify the engine to cope with it, and it would look better. But that's asking a little much of them.</description>
		<content:encoded><![CDATA[<p>Yeah, you&#8217;re right Cyrris. But they have made some effort; better textures for main characters, etc. You have to remember that this game has a lot more than just graphic upgrades; bigger cities, other features, character customization, blah blah. I know the PS2 can handle a lot - just look <a href="http://media.ps2.ign.com/media/536/536086/img_2298982.html">at this</a> and <a href="http://media.ps2.ign.com/media/536/536086/img_2298986.html">this</a>.  They can fit decent textures/models into the game depending on what the game has in it.</p>
<p>Nothing Doom 3 like, mind you. PS2 is old technology. Hence they want to keep the FPS high. If they wanted to, they could dump higher poly models and textures on the PC version and modify the engine to cope with it, and it would look better. But that&#8217;s asking a little much of them.
</p>
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		<title>by: Cereal Samurai</title>
		<link>http://www.aelon.net/2004/08/gta-san-andreas/#comment-87</link>
		<pubDate>Sun, 22 Aug 2004 05:12:57 +0000</pubDate>
		<guid>http://www.aelon.net/2004/08/gta-san-andreas/#comment-87</guid>
					<description>Very swank. I'm pretty excited about this, I was going to post something on it myself, but I noticed your thread over at GSF, and figured you'd bring it here, verbatim.

You dirty little whore.</description>
		<content:encoded><![CDATA[<p>Very swank. I&#8217;m pretty excited about this, I was going to post something on it myself, but I noticed your thread over at GSF, and figured you&#8217;d bring it here, verbatim.</p>
<p>You dirty little whore.
</p>
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